TY - GEN
T1 - Winner Determination Algorithms for Graph Games with Matching Structures
AU - Yoshiwatari, Kanae
AU - Kiya, Hironori
AU - Hanaka, Tesshu
AU - Ono, Hirotaka
N1 - Funding Information:
This work is partially supported by JSPS KAKENHI JP17H01698, JP17K19960, JP19K21537, JP20H05967, JP21H05852, JP21K17707, JP21K19765, JP21K21283, JP22H00513.
Publisher Copyright:
© 2022, Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called Colored Arc Kayles, which includes these games. Colored Arc Kayles is played on a graph whose edges are colored in black, white, or gray, and black (resp., white) edges can be selected only by the black (resp., white) player, although gray edges can be selected by both black and white players. We first observe that the winner determination for Colored Arc Kayles can be done in O∗(2n) time by a simple algorithm, where n is the order of a graph. We then focus on the vertex cover number, which is linearly related to the number of turns, and show that Colored Arc Kayles, BW-Arc Kayles, and Arc Kayles are solved in time O∗(1.4143τ2+3.17τ), O∗(1.3161τ2+4τ), and O∗(1.1893τ2+6.34τ), respectively, where τ is the vertex cover number. Furthermore, we present an O∗((n/ ν+ 1 )ν) -time algorithm for Arc Kayles, where ν is neighborhood diversity. We finally show that Arc Kayles on trees can be solved in O∗(2n2) (= O(1. 4143n) ) time, which improves O∗(3n3) (= O(1. 4423n) ) by a direct adjustment of the analysis of Bodlaender et al.’s O∗(3n3) -time algorithm for Node Kayles.
AB - Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called Colored Arc Kayles, which includes these games. Colored Arc Kayles is played on a graph whose edges are colored in black, white, or gray, and black (resp., white) edges can be selected only by the black (resp., white) player, although gray edges can be selected by both black and white players. We first observe that the winner determination for Colored Arc Kayles can be done in O∗(2n) time by a simple algorithm, where n is the order of a graph. We then focus on the vertex cover number, which is linearly related to the number of turns, and show that Colored Arc Kayles, BW-Arc Kayles, and Arc Kayles are solved in time O∗(1.4143τ2+3.17τ), O∗(1.3161τ2+4τ), and O∗(1.1893τ2+6.34τ), respectively, where τ is the vertex cover number. Furthermore, we present an O∗((n/ ν+ 1 )ν) -time algorithm for Arc Kayles, where ν is neighborhood diversity. We finally show that Arc Kayles on trees can be solved in O∗(2n2) (= O(1. 4143n) ) time, which improves O∗(3n3) (= O(1. 4423n) ) by a direct adjustment of the analysis of Bodlaender et al.’s O∗(3n3) -time algorithm for Node Kayles.
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U2 - 10.1007/978-3-031-06678-8_37
DO - 10.1007/978-3-031-06678-8_37
M3 - Conference contribution
AN - SCOPUS:85131963845
SN - 9783031066771
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 509
EP - 522
BT - Combinatorial Algorithms - 33rd International Workshop, IWOCA 2022, Proceedings
A2 - Bazgan, Cristina
A2 - Fernau, Henning
PB - Springer Science and Business Media Deutschland GmbH
T2 - 33rd International Workshop on Combinatorial Algorithms, IWOCA 2022
Y2 - 7 June 2022 through 9 June 2022
ER -