TY - GEN
T1 - Web-based VR Education Contents Supporting VR-goggles and User Study
AU - Okada, Yoshihiro
AU - Kaneko, Kosuke
AU - Shi, Wei
N1 - Publisher Copyright:
© 2023 Asia-Pacific Society for Computers in Education.
PY - 2023/12
Y1 - 2023/12
N2 - This paper treats the user study for web-based VR education contents supporting VR-goggles. Educational materials using multimedia have ability to enhance the education efficiency rather than text books. Similarly, educational materials using new technologies like VR have ability to attract much interests of students. Based on Interest-Driven Creator Theory (IDC Theory), this means educational materials using VR may have high educational efficiency. For experiment subjects and exercise subjects, the most efficient learning environments should be the same as the real ones as possible. Educational materials using VR can provide virtually students with high immersive learning environments. Therefore, educational VR materials supporting VR-goggles may have higher education efficiency rather than the others. This may justify Seamless Interest-Driven Creator Theory (SIDC Theory). So, this paper introduces several web-based VR education contents, and also show simple user study results especially for the comparison between their web-browser mode and VR goggle mode.
AB - This paper treats the user study for web-based VR education contents supporting VR-goggles. Educational materials using multimedia have ability to enhance the education efficiency rather than text books. Similarly, educational materials using new technologies like VR have ability to attract much interests of students. Based on Interest-Driven Creator Theory (IDC Theory), this means educational materials using VR may have high educational efficiency. For experiment subjects and exercise subjects, the most efficient learning environments should be the same as the real ones as possible. Educational materials using VR can provide virtually students with high immersive learning environments. Therefore, educational VR materials supporting VR-goggles may have higher education efficiency rather than the others. This may justify Seamless Interest-Driven Creator Theory (SIDC Theory). So, this paper introduces several web-based VR education contents, and also show simple user study results especially for the comparison between their web-browser mode and VR goggle mode.
KW - Educational materials
KW - IDC Theory
KW - SIDC Theory
KW - User study
KW - VR
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M3 - Conference contribution
AN - SCOPUS:85181776147
T3 - 31st International Conference on Computers in Education, ICCE 2023 - Proceedings
SP - 774
EP - 779
BT - 31st International Conference on Computers in Education, ICCE 2023 - Proceedings
A2 - Shih, Ju-Ling
A2 - Kashihara, Akihiro
A2 - Chen, Weiqin
A2 - Chen, Weiqin
A2 - Ogata, Hiroaki
A2 - Baker, Ryan
A2 - Chang, Ben
A2 - Dianati, Seb
A2 - Madathil, Jayakrishnan
A2 - Yousef, Ahmed Mohamed Fahmy
A2 - Yang, Yuqin
A2 - Zarzour, Hafed
PB - Asia-Pacific Society for Computers in Education
T2 - 31st International Conference on Computers in Education, ICCE 2023
Y2 - 4 December 2023 through 8 December 2023
ER -