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Vector fluid: A vector graphics depiction of surface flow

  • Ryoichi Ando
  • , Reiji Tsuruno

    研究成果: 書籍/レポート タイプへの寄稿会議への寄与

    抄録

    We present a simple technique for creating fluid silhouettes described with vector graphics, which we call "Vector Fluid." In our system, a solid region in the fluid is represented as a closed contour and advected by fluid flow to form a curly and clear shape similar to marbling or sumi-nagashi (See Figure 1). The fundamental principle behind our method is that contours of solid regions should not collide. This means that if the initial shape of the region is a concave polygon, that shape should maintain its topology so that it can be rendered as a regular concave polygon, no matter how irregularly the contour is distorted by advection. In contrast to other techniques, our approach explicitly neglects topology changes to track surfaces in a trade off of computational cost and complexity. We also introduce an adaptive contour sampling technique to reduce this extra cost. We explore specific examples in 2D for art oriented usage and show applications and robustness of our method to exhibit organic fluid components. We also demonstrate how to port our entire algorithm onto a GPU to boost interactive performance for complex scenes.

    本文言語英語
    ホスト出版物のタイトルProceedings of NPAR 2010
    ホスト出版物のサブタイトルThe 8th International Symposium on Non-Photorealistic Animation and Rendering
    ページ129-135
    ページ数7
    DOI
    出版ステータス出版済み - 2010
    イベント8th Meeting of the International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2010 - Annecy, フランス
    継続期間: 6月 7 20106月 10 2010

    出版物シリーズ

    名前NPAR Symposium on Non-Photorealistic Animation and Rendering

    その他

    その他8th Meeting of the International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2010
    国/地域フランス
    CityAnnecy
    Period6/7/106/10/10

    !!!All Science Journal Classification (ASJC) codes

    • 応用数学
    • コンピュータ グラフィックスおよびコンピュータ支援設計
    • コンピュータ サイエンスの応用
    • モデリングとシミュレーション

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