TY - JOUR
T1 - Ubiquitous Computing in Learning
T2 - Toward a Conceptual Framework of Ubiquitous Learning Environment
AU - Li, Luyi
AU - Zheng, Yanlin
AU - Ogata, Hiroaki
AU - Yano, Yoneo
PY - 2005/8/1
Y1 - 2005/8/1
N2 - The impact of Ubiquitous Computing on Learning is not confined within technical dimension. Besides its technical facilitation, this new computing paradigm also challenges human's belief on learning, and compels us to rethink on the design of learning resources and environments. The paper explores the concept of Ubiquitous Learning, and proposes a conceptual framework for a Ubiquitous Learning Environment (ULE) design and implementation. A ULE is established on the combination between Real World and Virtual Space, Personal Space and Shared Space. Learning in a ULE is conducted in the interactions among three essential communicative elements: Social Human, Object in real world, and Artifact in virtual space. A learning process is a social transfer process between tacit and explicit knowledge. Context-Awareness is indispensable to all kinds of interactions in a ULE. In particular, this paper gives a discussion to context-awareness supported Interoperability and Adaptability in a ULE, and suggests a five-dimensional (Who, What, How, When, Where) representation approach for modeling context and providing context-awareness information. In the practical dimension, this paper presents a design framework for a ULE implementation by integrating the applications of present affordable learning devices, such as networked PCs (Personal Computer), PDAs (Personal Digital Assistant), mobile phones, sensors, and RFIDs. A basic learning system architecture in a ULE and a prototype ubiquitous language learning system are also addressed in this paper.
AB - The impact of Ubiquitous Computing on Learning is not confined within technical dimension. Besides its technical facilitation, this new computing paradigm also challenges human's belief on learning, and compels us to rethink on the design of learning resources and environments. The paper explores the concept of Ubiquitous Learning, and proposes a conceptual framework for a Ubiquitous Learning Environment (ULE) design and implementation. A ULE is established on the combination between Real World and Virtual Space, Personal Space and Shared Space. Learning in a ULE is conducted in the interactions among three essential communicative elements: Social Human, Object in real world, and Artifact in virtual space. A learning process is a social transfer process between tacit and explicit knowledge. Context-Awareness is indispensable to all kinds of interactions in a ULE. In particular, this paper gives a discussion to context-awareness supported Interoperability and Adaptability in a ULE, and suggests a five-dimensional (Who, What, How, When, Where) representation approach for modeling context and providing context-awareness information. In the practical dimension, this paper presents a design framework for a ULE implementation by integrating the applications of present affordable learning devices, such as networked PCs (Personal Computer), PDAs (Personal Digital Assistant), mobile phones, sensors, and RFIDs. A basic learning system architecture in a ULE and a prototype ubiquitous language learning system are also addressed in this paper.
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U2 - 10.1108/17427370580000126
DO - 10.1108/17427370580000126
M3 - Article
AN - SCOPUS:52149124107
SN - 1742-7371
VL - 1
SP - 207
EP - 215
JO - International Journal of Pervasive Computing and Communications
JF - International Journal of Pervasive Computing and Communications
IS - 3
ER -