TY - GEN
T1 - Multi-species Generation Strategy-Based Vegetation Evolution
AU - Yu, Jun
AU - Takagi, Hideyuki
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/7
Y1 - 2020/7
N2 - We propose a multi-species generation strategy to increase the diversity of seed individuals produced in the maturity operation of vegetation evolution (VEGE). Since the breeding patterns of real plants can be roughly divided into sexual reproduction and asexual one, the proposed strategy additionally introduces two different methods to simulate these two patterns. As our preliminary attempt of the simulation, a mature individual is splattered randomly in the neighbor local area of its parent individual with Gaussian distribution probability to simulate asexual reproduction, while a mature individual is generated by crossing randomly selected two different parent individuals to simulate sexual reproduction. Our proposed strategy consists of these two new reproduction methods and that of our original VEGE, and each mature individual in every generation randomly selects one of these three methods to generate seed individuals, which is analogous to different plant species using different mechanisms to breed. To evaluate the performance of our proposed strategy, we compare VEGE and (VEGE + the proposed generation strategy) on 28 benchmark functions of three different dimensions from the CEC 2013 test suit with 30 independent trial runs. The experimental results have confirmed that the proposed strategy can increase the diversity of seed individuals, accelerate the convergence of VEGE significantly, and become effective according to the increase of dimensions.
AB - We propose a multi-species generation strategy to increase the diversity of seed individuals produced in the maturity operation of vegetation evolution (VEGE). Since the breeding patterns of real plants can be roughly divided into sexual reproduction and asexual one, the proposed strategy additionally introduces two different methods to simulate these two patterns. As our preliminary attempt of the simulation, a mature individual is splattered randomly in the neighbor local area of its parent individual with Gaussian distribution probability to simulate asexual reproduction, while a mature individual is generated by crossing randomly selected two different parent individuals to simulate sexual reproduction. Our proposed strategy consists of these two new reproduction methods and that of our original VEGE, and each mature individual in every generation randomly selects one of these three methods to generate seed individuals, which is analogous to different plant species using different mechanisms to breed. To evaluate the performance of our proposed strategy, we compare VEGE and (VEGE + the proposed generation strategy) on 28 benchmark functions of three different dimensions from the CEC 2013 test suit with 30 independent trial runs. The experimental results have confirmed that the proposed strategy can increase the diversity of seed individuals, accelerate the convergence of VEGE significantly, and become effective according to the increase of dimensions.
UR - http://www.scopus.com/inward/record.url?scp=85092044609&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85092044609&partnerID=8YFLogxK
U2 - 10.1109/CEC48606.2020.9185677
DO - 10.1109/CEC48606.2020.9185677
M3 - Conference contribution
AN - SCOPUS:85092044609
T3 - 2020 IEEE Congress on Evolutionary Computation, CEC 2020 - Conference Proceedings
BT - 2020 IEEE Congress on Evolutionary Computation, CEC 2020 - Conference Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 IEEE Congress on Evolutionary Computation, CEC 2020
Y2 - 19 July 2020 through 24 July 2020
ER -