TY - GEN
T1 - Interactive rendering with LOD control and occlusion culling based on polygon hierarchies
AU - Tsuji, Tokuo
AU - Zha, Hongbin
AU - Kurazume, Ryo
AU - Hasegawa, Tsutomu
PY - 2004
Y1 - 2004
N2 - This paper presents a new method of combining dynamic control of LOD and conservative occlusion calling based on a new hierarchical data structure of polygons. Our method is effective for rendering a large amount of data in complex environments.
AB - This paper presents a new method of combining dynamic control of LOD and conservative occlusion calling based on a new hierarchical data structure of polygons. Our method is effective for rendering a large amount of data in complex environments.
UR - http://www.scopus.com/inward/record.url?scp=5444250984&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=5444250984&partnerID=8YFLogxK
U2 - 10.1109/CGI.2004.1309261
DO - 10.1109/CGI.2004.1309261
M3 - Conference contribution
AN - SCOPUS:5444250984
SN - 0769521711
T3 - Proceedings of Computer Graphics International Conference, CGI
SP - 536
EP - 539
BT - Proceedings - Computer Graphics International, CGI 2004
T2 - Proceedings - Computer Graphics International, CGI 2004
Y2 - 16 June 2004 through 19 June 2004
ER -