Ink-painting Animation by Geometry Buffer Based Real-time 3D Rendering

Yu GU, Naoki Ono, Kiichi Urahama

    研究成果: 書籍/レポート タイプへの寄稿会議への寄与

    抄録

    We propose a technique using geometry buffers for real-time rendering of 3D ink-wash paintings. According to the characteristics of hand-drawn ink-wash paintings, contour lines and coloring area in the ink paintings are stylized by rendering 3D models to 2D texture images. Entire rendering computation is implemented with a GPU for enabling its real-time processing on commercially available computers.
    本文言語英語
    ホスト出版物のタイトルProceedings of the 4th IIAE International Conference on Intelligent Systems and Image Processing
    ページ477-482
    ページ数6
    出版ステータス出版済み - 9月 2016

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