TY - JOUR
T1 - Fluid-rigid body interaction simulation based on a stabilized ISPH method incorporated with the impulse-based rigid body dynamics
AU - Li, Yi
AU - Asai, Mitsuteru
N1 - Publisher Copyright:
© 2018 by the Japan Society for Computational Engineering and Science.
PY - 2018
Y1 - 2018
N2 - In fluid-rigid body interaction simulation based on the particle method, incompressible Smoothed Particle Hydrodynamic (ISPH) method is used to resolve the problem of fluid particles’ motion and impact load on the structure in the meanwhile DEM based on the penalty method is commonly applied to deal with the contact problem of rigid bodies. However, the accuracy of penalty method relies on a relatively small time increment. In this paper, the impulse-based rigid body dynamics is applied to deal with the collision contact problem instead of the conventional penalty method for robust and faster computation.
AB - In fluid-rigid body interaction simulation based on the particle method, incompressible Smoothed Particle Hydrodynamic (ISPH) method is used to resolve the problem of fluid particles’ motion and impact load on the structure in the meanwhile DEM based on the penalty method is commonly applied to deal with the contact problem of rigid bodies. However, the accuracy of penalty method relies on a relatively small time increment. In this paper, the impulse-based rigid body dynamics is applied to deal with the collision contact problem instead of the conventional penalty method for robust and faster computation.
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U2 - 10.11421/jsces.2018.20182010
DO - 10.11421/jsces.2018.20182010
M3 - Article
AN - SCOPUS:85042360304
SN - 1344-9443
VL - 2018
JO - Transactions of the Japan Society for Computational Engineering and Science
JF - Transactions of the Japan Society for Computational Engineering and Science
IS - 2
M1 - 20182010
ER -