Evaluation of the physiological and psychological effects of video game for sit to stand exercise

Kosuke Zaitsu, Kenta Hayashida, Jiro Kajiwara, Hiroyuki Matsuguma, Shigekazu Higuchi

    研究成果: ジャーナルへの寄稿学術誌査読

    1 被引用数 (Scopus)

    抄録

    The purpose of this study was to investigate the physiological and psychological effects of sit to stand exercise using a video game. Twelve young male adults performed sit to stand exercise with a video game and without a video game. Heart rate, oxygen consumption (V4 O2), electromyogram of lower limbs (%MVC) and perceived exertion (RPE) were measured during exercise. Mood states (POMS) were measured before and after exercise. There were no significant differences in physiological measurements between the two conditions. On the other hand, depression scale was significantly decreased after exercise only in the game condition. These results suggest that sit to stand exercise with a video game may have positive psychological effects without change in physiological load compared to the same exercise without a video game.

    本文言語英語
    ページ(範囲)469-473
    ページ数5
    ジャーナルJapanese Journal of Physical Fitness and Sports Medicine
    63
    5
    DOI
    出版ステータス出版済み - 2014

    !!!All Science Journal Classification (ASJC) codes

    • 整形外科およびスポーツ医学
    • 理学療法、スポーツ療法とリハビリテーション

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