TY - JOUR
T1 - Ethical Disengagement in Mobile Games
T2 - The Effects of Loading Delay and Grayscale on User Engagement
AU - Nakamura, Yugo
AU - Takao, Ryota
AU - Fukushima, Shogo
AU - Arakawa, Yutaka
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/3/4
Y1 - 2025/3/4
N2 - This study addresses a knowledge gap in understanding intervention strategies for ethical disengagement in mobile games, focusing on approaches that prioritize player health by moderating game interactivity and aesthetics to mitigate usage. In a randomized experiment involving 84,325 participants playing Flying Gorilla over one month, we evaluated user engagement across seven conditions: a baseline, loading time delays of 1, 5, and 10 seconds, grayscale display, and combinations of grayscale with 5- and 10-second delays. The results indicated that loading time delays and grayscale display effectively reduced retention rates and average daily playtime, with the most significant impact observed when combining grayscale with longer loading time delays. Specifically, a grayscale display paired with a 10-second loading delay reduced daily playtime by up to 30.8% and retention rates by 40.4% compared to the baseline. Additionally, regional and user-type analyses suggested that the effects of these interventions may vary based on regional characteristics and user engagement patterns. These findings highlight the potential of such interventions that might help nudge players to curb excessive gaming and offer insights into designing mobile gaming experiences that consider player well-being.
AB - This study addresses a knowledge gap in understanding intervention strategies for ethical disengagement in mobile games, focusing on approaches that prioritize player health by moderating game interactivity and aesthetics to mitigate usage. In a randomized experiment involving 84,325 participants playing Flying Gorilla over one month, we evaluated user engagement across seven conditions: a baseline, loading time delays of 1, 5, and 10 seconds, grayscale display, and combinations of grayscale with 5- and 10-second delays. The results indicated that loading time delays and grayscale display effectively reduced retention rates and average daily playtime, with the most significant impact observed when combining grayscale with longer loading time delays. Specifically, a grayscale display paired with a 10-second loading delay reduced daily playtime by up to 30.8% and retention rates by 40.4% compared to the baseline. Additionally, regional and user-type analyses suggested that the effects of these interventions may vary based on regional characteristics and user engagement patterns. These findings highlight the potential of such interventions that might help nudge players to curb excessive gaming and offer insights into designing mobile gaming experiences that consider player well-being.
KW - Digital Nudge
KW - Digital Wellbeing
KW - Ethical Disengagement
KW - Grayscale Display
KW - Loading Time Delay
KW - Mobile Games
UR - http://www.scopus.com/inward/record.url?scp=86000492862&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=86000492862&partnerID=8YFLogxK
U2 - 10.1145/3712281
DO - 10.1145/3712281
M3 - Article
AN - SCOPUS:86000492862
SN - 2474-9567
VL - 9
JO - Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
JF - Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
IS - 1
M1 - 13
ER -