Eat2pic: Food-tech Design as a Healthy Nudge with Smart Chopsticks and Canvas

Rei Nakaoka, Yugo Nakamura, Yuki Matsuda, Shinya Misaki, Keiichi Yasumoto

研究成果: 書籍/レポート タイプへの寄稿会議への寄与

8 被引用数 (Scopus)

抄録

In this paper, we introduce a food-tech design as a healthy nudge called eat2pic that encourages people to slow down their eating pace and encourage healthier eating habits. The eat2pic system is composed of a sensor-equipped chopstick (one of a pair) and components that use context-aware digital canvases. The eat2pic system achieves (1) automatic tracking of what and how fast the user consumed each mouthful of food, (2) real-time visual feedback that indicates good or bad eating behavior. The key concept of eat2pic involves extending the relationship between humans and paintings in order to establish a closed-loop in which daily eating behavior is reflected in pictures on the canvas near us and feedback from the canvas leads our lifestyles towards healthier diets. The eat2pic system provides a novel experience in which users can come to see eating as a playful task that involves coloring landscape pictures, and not simply taking nutrition into their bodies.

本文言語英語
ホスト出版物のタイトル2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2021
出版社Institute of Electrical and Electronics Engineers Inc.
ページ389-391
ページ数3
ISBN(電子版)9781665404242
DOI
出版ステータス出版済み - 3月 22 2021
外部発表はい
イベント2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2021 - Kassel, ドイツ
継続期間: 3月 22 20213月 26 2021

出版物シリーズ

名前2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2021

会議

会議2021 IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, PerCom Workshops 2021
国/地域ドイツ
CityKassel
Period3/22/213/26/21

!!!All Science Journal Classification (ASJC) codes

  • コンピュータ ネットワークおよび通信
  • ハードウェアとアーキテクチャ
  • ソフトウェア

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