TY - JOUR
T1 - Dilemma game structure hidden in traffic flow at a bottleneck due to a 2 into 1 lane junction
AU - Nakata, Makoto
AU - Yamauchi, Atsuo
AU - Tanimoto, Jun
AU - Hagishima, Aya
PY - 2010/12/1
Y1 - 2010/12/1
N2 - Following Yamauchi's study [A. Yamauchi, J. Tanimoto, A. Hagishima, H. Sagara, Dilemma game structure observed in traffic flow at a 2-to-1 lane junction, Physical Review E 79 (2009) 036104], we find that several social dilemma structures are represented by n-person Prisoner's Dilemma (n-PD) games in certain traffic flow phases at a bottleneck caused by a lane-closing section. In this study, the stochastic NishinariFukuiSchadschneider (S-NFS) model was adopted as a cellular automaton traffic model. In the system, two classes of driver-agents coexist: C-Agents (cooperative strategy) always driving in the first lane, and D-Agents (defective strategy) trying to drive in a lower-density lane, whether the first or the second lane. In relatively high-density flow phases, such as the metastable phase and the high-density phase, we found n-PD games, where D-Agents' interruption into the first lane from the second just before the lane-closing section creates a heavier traffic jam, which reduces social efficiency. This could be solved by decreasing the interruption probability, which can be realized by a provision where drivers in the first lane firmly refuse interruptions.
AB - Following Yamauchi's study [A. Yamauchi, J. Tanimoto, A. Hagishima, H. Sagara, Dilemma game structure observed in traffic flow at a 2-to-1 lane junction, Physical Review E 79 (2009) 036104], we find that several social dilemma structures are represented by n-person Prisoner's Dilemma (n-PD) games in certain traffic flow phases at a bottleneck caused by a lane-closing section. In this study, the stochastic NishinariFukuiSchadschneider (S-NFS) model was adopted as a cellular automaton traffic model. In the system, two classes of driver-agents coexist: C-Agents (cooperative strategy) always driving in the first lane, and D-Agents (defective strategy) trying to drive in a lower-density lane, whether the first or the second lane. In relatively high-density flow phases, such as the metastable phase and the high-density phase, we found n-PD games, where D-Agents' interruption into the first lane from the second just before the lane-closing section creates a heavier traffic jam, which reduces social efficiency. This could be solved by decreasing the interruption probability, which can be realized by a provision where drivers in the first lane firmly refuse interruptions.
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U2 - 10.1016/j.physa.2010.08.005
DO - 10.1016/j.physa.2010.08.005
M3 - Article
AN - SCOPUS:77957754435
SN - 0378-4371
VL - 389
SP - 5353
EP - 5361
JO - Physica A: Statistical Mechanics and its Applications
JF - Physica A: Statistical Mechanics and its Applications
IS - 23
ER -