TY - GEN
T1 - Design and Implementation of an Immersive Network Collaborative Environment Using OpenPose with 360VR Camera and WebXR
AU - Xu, Jingtao
AU - Shi, Wei
AU - Okada, Yoshihiro
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Recently, VR goggles like Oculus Quest 2 have become popularized because such goggles are more portable and cheaper than ever. As a result, Metaverse to be realized using such goggles will become popular as one of the immersive network collaborative environments. So, in this paper, the authors propose the design and implementation for that. For multiple persons’ network collaborations, the functionality to capture their actions simultaneously is required. So, the authors propose the use of OpenPose with 360VR camera in their design because OpenPose generates multiple persons’ pose information from a video almost in real-time and 360VR camera generates a video that covers a wide area including multiple persons. On the other hand, such immersive network collaborative environments are very complicated and their development is not easy. So, the authors also propose the use of WebXR of Three.js in their design because Three.js is one of the popular 3D graphics libraries for web contents and it provides functionality required for WebXR that supports VR goggles. For justifying the proposed design, the authors implemented a prototype system of an immersive network collaborative environment. This paper explains the proposed design and the details of the prototype system.
AB - Recently, VR goggles like Oculus Quest 2 have become popularized because such goggles are more portable and cheaper than ever. As a result, Metaverse to be realized using such goggles will become popular as one of the immersive network collaborative environments. So, in this paper, the authors propose the design and implementation for that. For multiple persons’ network collaborations, the functionality to capture their actions simultaneously is required. So, the authors propose the use of OpenPose with 360VR camera in their design because OpenPose generates multiple persons’ pose information from a video almost in real-time and 360VR camera generates a video that covers a wide area including multiple persons. On the other hand, such immersive network collaborative environments are very complicated and their development is not easy. So, the authors also propose the use of WebXR of Three.js in their design because Three.js is one of the popular 3D graphics libraries for web contents and it provides functionality required for WebXR that supports VR goggles. For justifying the proposed design, the authors implemented a prototype system of an immersive network collaborative environment. This paper explains the proposed design and the details of the prototype system.
KW - 360VR
KW - Network collaborations
KW - OpenPose
KW - WebXR
KW - eXtended reality
UR - http://www.scopus.com/inward/record.url?scp=85132970439&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85132970439&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-08812-4_54
DO - 10.1007/978-3-031-08812-4_54
M3 - Conference contribution
AN - SCOPUS:85132970439
SN - 9783031088117
T3 - Lecture Notes in Networks and Systems
SP - 557
EP - 568
BT - Complex, Intelligent and Software Intensive Systems - Proceedings of the 16th International Conference on Complex, Intelligent and Software Intensive Systems CISIS-2022
A2 - Barolli, Leonard
PB - Springer Science and Business Media Deutschland GmbH
T2 - 16th International Conference on Complex, Intelligent and Software Intensive Systems, CISIS 2022
Y2 - 29 June 2022 through 1 July 2022
ER -