TY - GEN
T1 - Cooperative positioning with multiple robots
AU - Kurazume, Ryo
AU - Nagata, Shigemi
AU - Hirose, Shigeo
PY - 1994
Y1 - 1994
N2 - A number of positioning identification techniques have been used for mobile robots. Dead reckoning is a popular method, but is not reliable when a robot travels long distances or over an uneven surface because of variations in wheel diameter and wheel slippage. The landmark method, which estimates the current position relative to landmarks, cannot be used in an uncharted environment. We propose a new method called `Cooperative Positioning with Multiple Robots.' For cooperative positioning, we divide the robots into two groups, A and B. One group, say A, remains stationary and acts as a landmark while group B moves. The moving group B then stops and acts as a landmark for group A. This `dance' is repeated until the target robot position are reached. Cooperative positioning has a far lower accumulated positioning error than dead reckoning, and can work in three-dimensions which is not possible with dead reckoning. Also, this method has inherent landmarks and therefore works in uncharted environments. This paper discusses the positioning accuracy of our method with error variances for an example with three mobile robots.
AB - A number of positioning identification techniques have been used for mobile robots. Dead reckoning is a popular method, but is not reliable when a robot travels long distances or over an uneven surface because of variations in wheel diameter and wheel slippage. The landmark method, which estimates the current position relative to landmarks, cannot be used in an uncharted environment. We propose a new method called `Cooperative Positioning with Multiple Robots.' For cooperative positioning, we divide the robots into two groups, A and B. One group, say A, remains stationary and acts as a landmark while group B moves. The moving group B then stops and acts as a landmark for group A. This `dance' is repeated until the target robot position are reached. Cooperative positioning has a far lower accumulated positioning error than dead reckoning, and can work in three-dimensions which is not possible with dead reckoning. Also, this method has inherent landmarks and therefore works in uncharted environments. This paper discusses the positioning accuracy of our method with error variances for an example with three mobile robots.
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M3 - Conference contribution
AN - SCOPUS:0028043006
SN - 0818653329
T3 - Proceedings - IEEE International Conference on Robotics and Automation
SP - 1250
EP - 1256
BT - Proceedings - IEEE International Conference on Robotics and Automation
PB - Publ by IEEE
T2 - Proceedings of the 1994 IEEE International Conference on Robotics and Automation
Y2 - 8 May 1994 through 13 May 1994
ER -