TY - GEN
T1 - Color-wall
T2 - 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, UbiComp/ISWC 2022
AU - Nakamura, Yugo
AU - Tanaka, Hirokazu
AU - Arakawa, Yutaka
N1 - Publisher Copyright:
© 2022 Owner/Author.
PY - 2022/9/11
Y1 - 2022/9/11
N2 - As the Attention Economy has grown, numerous digital contents are made with the intention of capturing users' attention and spending more of their time by the use of attractive graphics and color psychology. In this paper, we propose a novel defense strategy, called a color-wall, to block digital distraction brought on by the consumption of visually seductive and addictive digital content. When it detects that a user is viewing media or using applications unrelated to the main task, it removes colors from the screen (gray-scaling) to make them less aesthetically pleasing and directs the user away from looking at them. We implemented a mac OS software as a proof-of-concept for the color-wall and conducted user testing (N=14) to assess the effectiveness of the proposed strategy. The evaluation results suggest that the color-wall is an effective strategy for reducing unwanted digital distractions such as browsing restricted content (YouTube, Twitter, etc.) while working on a PC.
AB - As the Attention Economy has grown, numerous digital contents are made with the intention of capturing users' attention and spending more of their time by the use of attractive graphics and color psychology. In this paper, we propose a novel defense strategy, called a color-wall, to block digital distraction brought on by the consumption of visually seductive and addictive digital content. When it detects that a user is viewing media or using applications unrelated to the main task, it removes colors from the screen (gray-scaling) to make them less aesthetically pleasing and directs the user away from looking at them. We implemented a mac OS software as a proof-of-concept for the color-wall and conducted user testing (N=14) to assess the effectiveness of the proposed strategy. The evaluation results suggest that the color-wall is an effective strategy for reducing unwanted digital distractions such as browsing restricted content (YouTube, Twitter, etc.) while working on a PC.
UR - http://www.scopus.com/inward/record.url?scp=85158939522&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85158939522&partnerID=8YFLogxK
U2 - 10.1145/3544793.3563403
DO - 10.1145/3544793.3563403
M3 - Conference contribution
AN - SCOPUS:85158939522
T3 - UbiComp/ISWC 2022 Adjunct - Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2022 ACM International Symposium on Wearable Computers
SP - 193
EP - 197
BT - UbiComp/ISWC 2022 Adjunct - Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2022 ACM International Symposium on Wearable Computers
PB - Association for Computing Machinery, Inc
Y2 - 11 September 2022 through 15 September 2022
ER -