TY - GEN
T1 - A verification of the multi-body dynamics based on impulse-basemethod
AU - Li, Yi
AU - Asai, Mitsuteru
N1 - Publisher Copyright:
© 2019 Taylor & Francis Group, London.
PY - 2019
Y1 - 2019
N2 - In this paper, an impulse-based method is applied instead of penalty method to deal with the collision between rigid bodies. In penalty method, the interpenetration of the two related rigid bodies is used to calculate the contact force and several parameters like the coefficient of restitution, Young’s module and Poission’s ratio are needed to adjust for different materials. In addition, for colliding contact problem, whose interval is very short, a tiny time increment is needed, or the simulation result will be very unstable. However, as penalty method is easy to implement and understand, it is widely adopted in the engineering simulations. On the contrary, using impulse-based method can also allow us to use a larger time increment to improve the efficiency of the simulation with only one parameter (coefficient of restitution) to adjust. By only considering the relative velocity at the contact point, the interpenetration between the related rigid bodies is not needed and the process of the entire collision is simulated in one time increment to prevent a deeper interpenetration, which also mitigates the error from the unrealistic interpenetration.
AB - In this paper, an impulse-based method is applied instead of penalty method to deal with the collision between rigid bodies. In penalty method, the interpenetration of the two related rigid bodies is used to calculate the contact force and several parameters like the coefficient of restitution, Young’s module and Poission’s ratio are needed to adjust for different materials. In addition, for colliding contact problem, whose interval is very short, a tiny time increment is needed, or the simulation result will be very unstable. However, as penalty method is easy to implement and understand, it is widely adopted in the engineering simulations. On the contrary, using impulse-based method can also allow us to use a larger time increment to improve the efficiency of the simulation with only one parameter (coefficient of restitution) to adjust. By only considering the relative velocity at the contact point, the interpenetration between the related rigid bodies is not needed and the process of the entire collision is simulated in one time increment to prevent a deeper interpenetration, which also mitigates the error from the unrealistic interpenetration.
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U2 - 10.1201/9780429327933-98
DO - 10.1201/9780429327933-98
M3 - Conference contribution
AN - SCOPUS:85091638260
SN - 9780367347833
T3 - Rock Dynamics Summit - Proceedings of the 2019 Rock Dynamics Summit, RDS 2019
SP - 611
EP - 616
BT - Rock Dynamics Summit - Proceedings of the 2019 Rock Dynamics Summit, RDS 2019
A2 - Aydan, Omer
A2 - Ito, Takashi
A2 - Seiki, Takafumi
A2 - Kamemura, Katsumi
A2 - Iwata, Naoki
PB - CRC Press/Balkema
T2 - Rock Dynamics Summit, RDS 2019
Y2 - 7 May 2019 through 11 May 2019
ER -