A Game-Based Learning Environment Using the ARCS Model at a University Library

Kosuke Kaneko, Yuriko Saito, Yukari Nohara, Eriko Kudo, Masanori Yamada

研究成果: 書籍/レポート タイプへの寄稿会議への寄与

14 被引用数 (Scopus)

抄録

This study involves the development and evaluation of a game-based learning environment for library instruction that is based on the ARCS model and designed to run on mobile platforms such as iOS and Android. A questionnaire and performance test was administered to compare game-based and e-learning performance, no significant difference in performance was found between either groups, although three ARCS factors were significantly higher for the experimental group when compared to the control group. Furthermore, subjects in the experimental group were more likely to recognize the effects of the ARCS design when compared to those who used e-learning.

本文言語英語
ホスト出版物のタイトルProceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015
編集者Sachio Hirokawa, Kiyota Hashimoto, Tokuro Matsuo, Tsunenori Mine
出版社Institute of Electrical and Electronics Engineers Inc.
ページ403-408
ページ数6
ISBN(電子版)9781479999583
DOI
出版ステータス出版済み - 1月 6 2016
イベント4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015 - Okayama, 日本
継続期間: 7月 12 20157月 16 2015

出版物シリーズ

名前Proceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015

その他

その他4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015
国/地域日本
CityOkayama
Period7/12/157/16/15

!!!All Science Journal Classification (ASJC) codes

  • 情報システム
  • コンピュータ ネットワークおよび通信
  • コンピュータ サイエンスの応用
  • コンピュータ ビジョンおよびパターン認識

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