Abstract
This paper reports an intelligent agent equipped with two-layer finite state machines (FSMs) that can communicate by turning lighting on and off, leading to social cooperation that solves the dilemma situation, modeled by a one-shot 2 × 2 game. This communication between two gaming agents can be observed in hero- and leader-type dilemma games, where alternating reciprocity, repeating cooperation (C)-defeat (D) after D-C, is the equal pareto optimum instead of a sequence of mutual cooperation that is the equal pareto optimum for a prisoner's dilemma (PD) game.
Original language | English |
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Pages (from-to) | 82-90 |
Number of pages | 9 |
Journal | BioSystems |
Volume | 92 |
Issue number | 1 |
DOIs | |
Publication status | Published - Apr 2008 |
All Science Journal Classification (ASJC) codes
- Statistics and Probability
- Modelling and Simulation
- Biochemistry, Genetics and Molecular Biology(all)
- Applied Mathematics