Vector fluid: A vector graphics depiction of surface flow

Ryoichi Ando, Reiji Tsuruno

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    8 Citations (Scopus)

    Abstract

    We present a simple technique for creating fluid silhouettes described with vector graphics, which we call "Vector Fluid." In our system, a solid region in the fluid is represented as a closed contour and advected by fluid flow to form a curly and clear shape similar to marbling or sumi-nagashi (See Figure 1). The fundamental principle behind our method is that contours of solid regions should not collide. This means that if the initial shape of the region is a concave polygon, that shape should maintain its topology so that it can be rendered as a regular concave polygon, no matter how irregularly the contour is distorted by advection. In contrast to other techniques, our approach explicitly neglects topology changes to track surfaces in a trade off of computational cost and complexity. We also introduce an adaptive contour sampling technique to reduce this extra cost. We explore specific examples in 2D for art oriented usage and show applications and robustness of our method to exhibit organic fluid components. We also demonstrate how to port our entire algorithm onto a GPU to boost interactive performance for complex scenes.

    Original languageEnglish
    Title of host publicationProceedings of NPAR 2010
    Subtitle of host publicationThe 8th International Symposium on Non-Photorealistic Animation and Rendering
    Pages129-135
    Number of pages7
    DOIs
    Publication statusPublished - 2010
    Event8th Meeting of the International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2010 - Annecy, France
    Duration: Jun 7 2010Jun 10 2010

    Publication series

    NameNPAR Symposium on Non-Photorealistic Animation and Rendering

    Other

    Other8th Meeting of the International Symposium on Non-Photorealistic Animation and Rendering, NPAR 2010
    Country/TerritoryFrance
    CityAnnecy
    Period6/7/106/10/10

    All Science Journal Classification (ASJC) codes

    • Applied Mathematics
    • Computer Graphics and Computer-Aided Design
    • Computer Science Applications
    • Modelling and Simulation

    Fingerprint

    Dive into the research topics of 'Vector fluid: A vector graphics depiction of surface flow'. Together they form a unique fingerprint.

    Cite this