TY - GEN
T1 - Utilization of XR Technology in Distance Collaborative Learning
T2 - 14th International Conference on Cross-Cultural Design, CCD 2022 Held as Part of the 24th HCI International Conference, HCII 2022
AU - Chen, Jiadong
AU - Konomi, Shin’ichi
N1 - Funding Information:
Acknowledgement. This work was supported by JSPS KAKENHI Grant Numbers 20H00622 and 17KT0154.
Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Extended reality technology are raising high hopes among researchers for its use to overcome the difficulties associated with spatial separation in collaborative learning. In this work, a systematic review of the research literature was conducted on the use of extended reality (XR) technology to support distance collaborative learning. We searched Web of Science to collect relevant articles. The articles were manually screened using the inclusion and exclusion criteria which refer to PRISMA [23]. By examining the relevant articles closely, we show the advantages of using XR technology in collaborative learning, such as increasing engagement, increasing students’ interest, and facilitating student interactions. We then analyse the challenges in the application of XR, such as skill requirements for teachers and students, lack of accessibility, and technical issues. Finally, we put forward suggestions for the future development of XR-supported distance collaborative learning environments.
AB - Extended reality technology are raising high hopes among researchers for its use to overcome the difficulties associated with spatial separation in collaborative learning. In this work, a systematic review of the research literature was conducted on the use of extended reality (XR) technology to support distance collaborative learning. We searched Web of Science to collect relevant articles. The articles were manually screened using the inclusion and exclusion criteria which refer to PRISMA [23]. By examining the relevant articles closely, we show the advantages of using XR technology in collaborative learning, such as increasing engagement, increasing students’ interest, and facilitating student interactions. We then analyse the challenges in the application of XR, such as skill requirements for teachers and students, lack of accessibility, and technical issues. Finally, we put forward suggestions for the future development of XR-supported distance collaborative learning environments.
UR - http://www.scopus.com/inward/record.url?scp=85133171613&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85133171613&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-06047-2_2
DO - 10.1007/978-3-031-06047-2_2
M3 - Conference contribution
AN - SCOPUS:85133171613
SN - 9783031060465
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 14
EP - 29
BT - Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality - 14th International Conference, CCD 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Proceedings
A2 - Rau, Pei-Luen Patrick
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 26 June 2022 through 1 July 2022
ER -