TY - JOUR
T1 - Utilising urban gamification for sustainable crime prevention in public spaces
T2 - A citizen participation model for designing against vandalism
AU - Mohammed, Ahmed Mohammed Sayed
AU - Hirai, Yasuyuki
N1 - Funding Information:
Authors would like to thank all anonymous interviewees for their cooperation and time. Special Acknowledgement for Park Maintenance Bureau at Fukuoka City Hall for their cooperation and support. Authors would also like to address a special gratitude for the Japanese Ministry of Education, Culture, Sports, Science and Technology (MEXT) for funding this research (Grant Individual Number 180755). Authors also want to express their gratitude for anonymous reviewers’ effort and time to review this research paper. Their feedback is highly appreciated.
Publisher Copyright:
© 2021 WITPress. All rights reserved.
PY - 2021/2
Y1 - 2021/2
N2 - In order to create secured urban spaces, public safety need to be considered as the duty of citizens as well as official authorities. Therefore, this research focuses on the social environment of public spaces and how to encourage citizens to take prompt actions to detect, report and deter any illegal activities. Moreover, graffiti is considered as the most common type of vandalism worldwide that threatens not only our public and private properties, but also our social environment. In order to resolve the problem of graffiti, this research examines current citizen participation model applied by different stakeholders in Fukuoka City in Japan. Current model has been illustrated based on several in-depth interviews conducted with different stakeholders and citizens in Fukuoka City. Then, a new model has been proposed based on urban gamification to encourage more citizens to act as passive observers in public spaces. Proposed model has been evaluated by local communities and city hall to understand its potentials. This research found out that proposed model has the potentials to encourage more citizens to be part of the solution by being more active in public spaces. However, few obstacles regarding budget and administration might stand in the way of achieving such a concept.
AB - In order to create secured urban spaces, public safety need to be considered as the duty of citizens as well as official authorities. Therefore, this research focuses on the social environment of public spaces and how to encourage citizens to take prompt actions to detect, report and deter any illegal activities. Moreover, graffiti is considered as the most common type of vandalism worldwide that threatens not only our public and private properties, but also our social environment. In order to resolve the problem of graffiti, this research examines current citizen participation model applied by different stakeholders in Fukuoka City in Japan. Current model has been illustrated based on several in-depth interviews conducted with different stakeholders and citizens in Fukuoka City. Then, a new model has been proposed based on urban gamification to encourage more citizens to act as passive observers in public spaces. Proposed model has been evaluated by local communities and city hall to understand its potentials. This research found out that proposed model has the potentials to encourage more citizens to be part of the solution by being more active in public spaces. However, few obstacles regarding budget and administration might stand in the way of achieving such a concept.
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U2 - 10.18280/ijsdp.160103
DO - 10.18280/ijsdp.160103
M3 - Article
AN - SCOPUS:85103634059
SN - 1743-7601
VL - 16
SP - 25
EP - 38
JO - International Journal of Sustainable Development and Planning
JF - International Journal of Sustainable Development and Planning
IS - 1
ER -