Using Color Guidance to Improve on Usability in Interactive Environments

Michael Brandse, Kiyoshi Tomimatsu

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    5 Citations (Scopus)

    Abstract

    In this paper, we examine the need for usability methods for game design and argue that within the level design discipline in game design there is a distinct lack of usability methods for users with low game literacy. Therefore, we propose that there is a need for guidance methods to properly accommodate players of all levels of game literacy in the game world. With the player having to spend the majority of its time in digital game environments and color being a basic component of any environment, we have decided to use color contrasts to determine whether color is suitable for player guidance. The goal of this paper is to determine whether player behavior, both in decision making and in viewing behavior, can be influenced through color contrasts.

    Original languageEnglish
    Title of host publicationHCI International 2014 - Posters' Extended Abstracts - International Conference, HCI International 2014, Proceedings
    PublisherSpringer Verlag
    Pages3-8
    Number of pages6
    ISBN (Print)9783319078564
    DOIs
    Publication statusPublished - Jan 1 2014

    Publication series

    NameCommunications in Computer and Information Science
    Volume434 PART I
    ISSN (Print)1865-0929

    All Science Journal Classification (ASJC) codes

    • Computer Science(all)
    • Mathematics(all)

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