TY - GEN
T1 - Using Color Guidance to Improve on Usability in Interactive Environments
AU - Brandse, Michael
AU - Tomimatsu, Kiyoshi
PY - 2014/1/1
Y1 - 2014/1/1
N2 - In this paper, we examine the need for usability methods for game design and argue that within the level design discipline in game design there is a distinct lack of usability methods for users with low game literacy. Therefore, we propose that there is a need for guidance methods to properly accommodate players of all levels of game literacy in the game world. With the player having to spend the majority of its time in digital game environments and color being a basic component of any environment, we have decided to use color contrasts to determine whether color is suitable for player guidance. The goal of this paper is to determine whether player behavior, both in decision making and in viewing behavior, can be influenced through color contrasts.
AB - In this paper, we examine the need for usability methods for game design and argue that within the level design discipline in game design there is a distinct lack of usability methods for users with low game literacy. Therefore, we propose that there is a need for guidance methods to properly accommodate players of all levels of game literacy in the game world. With the player having to spend the majority of its time in digital game environments and color being a basic component of any environment, we have decided to use color contrasts to determine whether color is suitable for player guidance. The goal of this paper is to determine whether player behavior, both in decision making and in viewing behavior, can be influenced through color contrasts.
UR - http://www.scopus.com/inward/record.url?scp=84903539457&partnerID=8YFLogxK
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U2 - 10.1007/978-3-319-07857-1_1
DO - 10.1007/978-3-319-07857-1_1
M3 - Conference contribution
AN - SCOPUS:84903539457
SN - 9783319078564
T3 - Communications in Computer and Information Science
SP - 3
EP - 8
BT - HCI International 2014 - Posters' Extended Abstracts - International Conference, HCI International 2014, Proceedings
PB - Springer Verlag
ER -