Understanding of user’s gameplay behaviour and perception styles in an environment of digital gesture-based game

Hamdan Gani, Kiyoshi Tomimatsu

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    A growing number of game studies has shown that the understanding of user’s gameplay behaviour and learning styles can improve the implementation of computer games and can enhance the positive outcomes of user’s learning experience. Furthermore, knowing user’s gameplay behaviour and learning styles in a game environment is a challenge. While several approaches were taken to identify user’s behaviour have been proposed, these approaches only showed the implementation in general digital computer games and are not shown to identify user’s behaviour in an environment of digital gesture-based game. Moreover, research also shows that few studies have investigated user’s learning styles using game-based approach, specifically, in an environment of digital gesture-based game. Thus, it is essential to provide a new alternative source to identify user’s gameplay behaviour and user’s learning styles to enhance positive outcomes on user’s learning experience and improve the process of learning using computer games. To meet these claims, the goal of this study is to investigate the possibility of identifying user’s gameplay behaviour and user’s learning style in an environment of digital gesture-based game. This study presents a Granular Linguistic Model of a Phenomenon (GLMP) technique to identify user’s gameplay behaviour and learning styles. Experimental results showed that environment of digital gesture-based game is a potential and alternative source that offers a new perspective into identifying and understanding of user’s gameplay behaviour and learning style.

    Original languageEnglish
    Title of host publicationProceedings of the 7th International Conference on Kansei Engineering and Emotion Research, 2018
    EditorsShinichi Koyama, Toshimasa Yamanaka, Pierre Levy, Anitawati Mohd Lokman, Kuohsiang Chen
    PublisherSpringer Verlag
    Pages487-497
    Number of pages11
    ISBN (Print)9789811086113
    DOIs
    Publication statusPublished - 2018
    Event7th International Conference on Kansei Engineering and Emotion Research, KEER 2018 - Kuching, Malaysia
    Duration: Mar 19 2018Mar 22 2018

    Publication series

    NameAdvances in Intelligent Systems and Computing
    Volume739
    ISSN (Print)2194-5357

    Other

    Other7th International Conference on Kansei Engineering and Emotion Research, KEER 2018
    Country/TerritoryMalaysia
    CityKuching
    Period3/19/183/22/18

    All Science Journal Classification (ASJC) codes

    • Control and Systems Engineering
    • Computer Science(all)

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