TY - GEN
T1 - Representing a Partially Observed Non-Rigid 3D Human Using Eigen-Texture and Eigen-Deformation
AU - Kimura, Ryosuke
AU - Sayo, Akihiko
AU - Dayrit, Fabian Lorenzo
AU - Nakashima, Yuta
AU - Kawasaki, Hiroshi
AU - Blanco, Ambrosio
AU - Ikeuchi, Katsushi
N1 - Funding Information:
VIII. CONCLUSION In this paper, we presented eigen-texturing and eigen-deformation method enabling full-body reconstruction with loose clothes. By using lower-dimensional embeddings of texture and deformation, i.e., 10 coefficients for our datasets, the storage size required to store our model representation is drastically reduced. It is also capable of long-term interpolation. We evaluated our method using both synthetic and real data, proving the effectiveness of our method in both visually and quantitatively. In the future, more complicated shape like skirt should be taken into account. ACKNOWLEDGMENT This work was supported by JSPS/KAKENHI 16H02849, 16KK0151, MIC/SCOPE 171507010 and MSR CORE12. REFERENCES
Publisher Copyright:
© 2018 IEEE.
PY - 2018/11/26
Y1 - 2018/11/26
N2 - Reconstruction of the shape and motion of humans from RGB-D is a challenging problem, receiving much attention in recent years. Recent approaches for full-body reconstruction use a statistic shape model, which is built upon accurate full-body scans of people in skin-tight clothes, to complete invisible parts due to occlusion. Such a statistic model may still be fit to an RGB-D measurement with loose clothes but cannot describe its deformations, such as clothing wrinkles. Observed surfaces may be reconstructed precisely from actual measurements, while we have no cues for unobserved surfaces. For full-body reconstruction with loose clothes, we propose to use lower dimensional embeddings of texture and deformation referred to as eigen-texturing and eigen-deformation, to reproduce views of even unobserved surfaces. Provided a full-body reconstruction from a sequence of partial measurements as 3D meshes, the texture and deformation of each triangle are then embedded using eigen-decomposition. Combined with neural-network-based coefficient regression, our method synthesizes the texture and deformation from arbitrary viewpoints. We evaluate our method using simulated data and visually demonstrate how our method works on real data.
AB - Reconstruction of the shape and motion of humans from RGB-D is a challenging problem, receiving much attention in recent years. Recent approaches for full-body reconstruction use a statistic shape model, which is built upon accurate full-body scans of people in skin-tight clothes, to complete invisible parts due to occlusion. Such a statistic model may still be fit to an RGB-D measurement with loose clothes but cannot describe its deformations, such as clothing wrinkles. Observed surfaces may be reconstructed precisely from actual measurements, while we have no cues for unobserved surfaces. For full-body reconstruction with loose clothes, we propose to use lower dimensional embeddings of texture and deformation referred to as eigen-texturing and eigen-deformation, to reproduce views of even unobserved surfaces. Provided a full-body reconstruction from a sequence of partial measurements as 3D meshes, the texture and deformation of each triangle are then embedded using eigen-decomposition. Combined with neural-network-based coefficient regression, our method synthesizes the texture and deformation from arbitrary viewpoints. We evaluate our method using simulated data and visually demonstrate how our method works on real data.
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U2 - 10.1109/ICPR.2018.8545658
DO - 10.1109/ICPR.2018.8545658
M3 - Conference contribution
AN - SCOPUS:85059761522
T3 - Proceedings - International Conference on Pattern Recognition
SP - 1043
EP - 1048
BT - 2018 24th International Conference on Pattern Recognition, ICPR 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 24th International Conference on Pattern Recognition, ICPR 2018
Y2 - 20 August 2018 through 24 August 2018
ER -