Real/virtual classmates in an asynchronous distant learning environment

K. Matsuura, F. W. Hesse, Y. Ochi, H. Ogata, Y. Yano

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Online real/virtual classrooms/schools will play a more important role in the society of the future. Especially, an anytime/anywhere learning environment, which allows learners to participate in a classroom via networks, is one of the most focused theme of this research field. In such a trend of these networked learning environments, the authors have already proposed a new concept for the asynchronous virtual classroom that combines online learning materials with both asynchronous communication tools and software agents. The software agents, which are simulated classmates in a classroom situation, act for real learners by means of utilizing past activities of past learners. In addition to such agents' behavior as semi-real classmates, they could be configured as purely virtual classmates by a lecturer, too. Now that they reconsidered and reconfigured a flexible architecture for software agents, this paper reports its basic design and an application for agent-based classmates in asynchronous learning scenario.

Original languageEnglish
Title of host publicationProceedings - International Conference on Computers in Education, ICCE 2002
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages792-796
Number of pages5
ISBN (Electronic)0769515096, 9780769515090
DOIs
Publication statusPublished - 2002
Externally publishedYes
EventInternational Conference on Computers in Education, ICCE 2002 - Auckland, New Zealand
Duration: Dec 3 2002Dec 6 2002

Publication series

NameProceedings - International Conference on Computers in Education, ICCE 2002

Other

OtherInternational Conference on Computers in Education, ICCE 2002
Country/TerritoryNew Zealand
CityAuckland
Period12/3/0212/6/02

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Computer Science Applications
  • Education

Fingerprint

Dive into the research topics of 'Real/virtual classmates in an asynchronous distant learning environment'. Together they form a unique fingerprint.

Cite this