Real-Time Human Proxy: An Avatar-Based Interaction System

Daisaku Arita, Rin Ichiro Taniguchi

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Citation (Scopus)

Abstract

This paper describes techniques to improve human representation on an avatar-based interaction system, using real-time motion sensing and human action symbolization. Avatar-based interaction systems with computer-generated virtual environments have difficulties in acquiring user's information, i.e., enough information to represent the user as if he/she were in the environment. This mainly comes of high degrees of freedom of human body and causes the lack of reality. Since it is almost impossible to acquire all the detailed information of human actions or activities, we, instead, recognize, or estimate, what kind of actions have occurred from sensed human motion information and other available information and re-generate detailed and natural actions from the estimated results. In this paper, we describe our approach, Real-time Human Proxy, on both side of acquiring and representing human actions. Also we present experimental results.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
EditorsMircea Gh. Negoita, Robert J. Howlett, Lakhmi C. Jain
PublisherSpringer Verlag
Pages419-425
Number of pages7
ISBN (Print)9783540301325
DOIs
Publication statusPublished - 2004

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3213
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

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