We propose a concept of real-time human proxy for avatar-based communication systems, which virtualizes a human in the real world in real-time and which lets the virtualized human behave as if he/she was present at a distant place. For estimating RHP, we apply it to a simple game and a virtual classroom system. The experimental results shows us that RHP is useful for avatar-based communication.
|Number of pages
|Journal of Universal Computer Science
|Published - 2007
All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Computer Science(all)