TY - GEN
T1 - Real-time character animation using puppet metaphor
AU - Okada, Yoshihiro
PY - 2003/1/1
Y1 - 2003/1/1
N2 - For computer animation creation, character design is a very important factor but very hard work. Especially its motion design is very laborious work. So the authors propose new motion design method using a puppet metaphor and this paper introduces its prospective application examples. The puppet show is one of very popular entertainments. Puppets are not real characters like human actors/actresses and they cannot take real actions. However the puppet show has enough entertainment aspects. Moreover, the puppet is also children toy and it is easy to manipulate for even children. Then the authors employ the puppet metaphor for motion design of computer animation creation.
AB - For computer animation creation, character design is a very important factor but very hard work. Especially its motion design is very laborious work. So the authors propose new motion design method using a puppet metaphor and this paper introduces its prospective application examples. The puppet show is one of very popular entertainments. Puppets are not real characters like human actors/actresses and they cannot take real actions. However the puppet show has enough entertainment aspects. Moreover, the puppet is also children toy and it is easy to manipulate for even children. Then the authors employ the puppet metaphor for motion design of computer animation creation.
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M3 - Conference contribution
SN - 9781475751536
T3 - IFIP Advances in Information and Communication Technology
SP - 101
EP - 108
BT - Entertainment Computing
PB - Springer New York LLC
T2 - IFIP 1st International Workshop on Entertainment Computing, IWEC 2002
Y2 - 14 May 2002 through 17 May 2002
ER -