Numerical simulation of extreme motions of a floating body by MPS method

M. Sueyoshi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Citations (Scopus)

Abstract

A numerical code based on the moving particle semi-implicit (MPS) method has been developed for time-domain simulations of extreme motions of a floating body. The MPS method is a gridless CFD technique that can treat incompressible flow with perfect conservation of mass and no numerical diffusion. The code can be applied to extreme motions of solid boundaries and large deformation of the free surface without numerical difficulties. There is no inconsistency even in handling the fragmentation and reunite of fluid. In this paper, an overview of the MPS method and details of the treatment in floating-body simulations are explained. Simulations of capsizing with flooding and porpoising with advance velocity are demonstrated as an application of the developed code.

Original languageEnglish
Title of host publicationOcean '04 - MTS/IEEE Techno-Ocean '04
Subtitle of host publicationBridges across the Oceans - Conference Proceedings
Pages566-572
Number of pages7
Publication statusPublished - Dec 1 2004
EventOcean '04 - MTS/IEEE Techno-Ocean '04: Bridges across the Oceans - Conference Proceedings - Kobe, Japan
Duration: Nov 9 2004Nov 12 2004

Publication series

NameOcean '04 - MTS/IEEE Techno-Ocean '04: Bridges across the Oceans - Conference Proceedings
Volume1

Other

OtherOcean '04 - MTS/IEEE Techno-Ocean '04: Bridges across the Oceans - Conference Proceedings
Country/TerritoryJapan
CityKobe
Period11/9/0411/12/04

All Science Journal Classification (ASJC) codes

  • Engineering(all)

Fingerprint

Dive into the research topics of 'Numerical simulation of extreme motions of a floating body by MPS method'. Together they form a unique fingerprint.

Cite this