Ninja Track: Design of electronic toy variable in shape and flexibility

Yuichiro Katsumoto, Satoru Tokuhisa, Masa Inakage

Research output: Chapter in Book/Report/Conference proceedingConference contribution

25 Citations (Scopus)

Abstract

In this paper, we introduce a design for an electronic toy that is variable in shape and flexibility by using a structural object called "Ninja Track," which is a belt-shaped object that consists of ABS parts hinged both longitudinally and transversely. When lying flat, Ninja Track is adequately flexible. When the user folds Ninja Track at the longitudinal hinges, it loses its flexibility and becomes a rigid stick. We have created two types of electronic toys as applications of this structure. During the toy prototyping process, we discovered five interactional considerations for Ninja Track. Whilst showing toys at public exhibitions over a period of two weeks, we discovered a few problems with Ninja Track, and we have implemented solutions to these problems.

Original languageEnglish
Title of host publicationTEI 2013 - Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Pages17-24
Number of pages8
DOIs
Publication statusPublished - 2013
Externally publishedYes
Event7th ACM International Conference on Tangible, Embedded and Embodied Interaction, TEI 2013 - Barcelona, Spain
Duration: Feb 10 2013Feb 13 2013

Publication series

NameTEI 2013 - Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction

Conference

Conference7th ACM International Conference on Tangible, Embedded and Embodied Interaction, TEI 2013
Country/TerritorySpain
CityBarcelona
Period2/10/132/13/13

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Ninja Track: Design of electronic toy variable in shape and flexibility'. Together they form a unique fingerprint.

Cite this