Motion texture animation of water surface

Yasuyuki Tomita, Reiji Tsuruno

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)


    We present a new method for making wave animation from still water image. In our method, users can control the behavior of wave in the water surface intuitively and interactively. After we simulate the wave using a Spectral Method [Tessendorf 1999], we have the water surface corresponding to the projection system of static images. Previous works for animating water surface. Chuang et al [Chuang and Goldman 2005] proposed a method for generating an animating of picture using displacement mapping and warping, however, those methods are only effective for gentle and calm water surfaces. Contrarily, our method is adaptively used for large scale waves of water height field.

    Original languageEnglish
    Title of host publicationACM SIGGRAPH 2010 Posters, SIGGRAPH '10
    Publication statusPublished - Sept 7 2010
    EventACM SIGGRAPH 2010 Posters, SIGGRAPH '10 - Los Angeles, CA, United States
    Duration: Jul 26 2010Jul 30 2010

    Publication series

    NameACM SIGGRAPH 2010 Posters, SIGGRAPH '10


    OtherACM SIGGRAPH 2010 Posters, SIGGRAPH '10
    Country/TerritoryUnited States
    CityLos Angeles, CA

    All Science Journal Classification (ASJC) codes

    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Software


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