TY - GEN
T1 - Mobile Photometric Stereo with Keypoint-Based SLAM for Dense 3D Reconstruction
AU - Maxence, Remy
AU - Uchiyama, Hideaki
AU - Kawasaki, Hiroshi
AU - Thomas, Diego
AU - Nozick, Vincent
AU - Saito, Hideo
PY - 2019/9
Y1 - 2019/9
N2 - The standard photometric stereo is a technique to densely reconstruct objects' surfaces using light variation under the assumption of a static camera with a moving light source. In this work, we use photometric stereo to reconstruct dense 3D scenes while moving the camera and the light altogether. In such non-static case, camera poses as well as correspondences between pixels of each frame to apply photometric stereo are required. ORB-SLAM is a technique that can be used to estimate camera poses. To retrieve correspondences, our idea is to start from a sparse 3D mesh obtained with ORB SLAM and then densify the mesh by a plane sweep method using a multi-view photometric consistency. By combining ORB-SLAM and photometric stereo, it is possible to reconstruct dense 3D scenes with a off-the-shelf smartphone and its embedded torchlight. Note that SLAM systems usually struggle with textureless object, which is effectively compensated by the photometric stereo in our method. Experiments are conducted to show that our proposed method gives better results than SLAM alone or COLMAP, especially for partially textureless surfaces.
AB - The standard photometric stereo is a technique to densely reconstruct objects' surfaces using light variation under the assumption of a static camera with a moving light source. In this work, we use photometric stereo to reconstruct dense 3D scenes while moving the camera and the light altogether. In such non-static case, camera poses as well as correspondences between pixels of each frame to apply photometric stereo are required. ORB-SLAM is a technique that can be used to estimate camera poses. To retrieve correspondences, our idea is to start from a sparse 3D mesh obtained with ORB SLAM and then densify the mesh by a plane sweep method using a multi-view photometric consistency. By combining ORB-SLAM and photometric stereo, it is possible to reconstruct dense 3D scenes with a off-the-shelf smartphone and its embedded torchlight. Note that SLAM systems usually struggle with textureless object, which is effectively compensated by the photometric stereo in our method. Experiments are conducted to show that our proposed method gives better results than SLAM alone or COLMAP, especially for partially textureless surfaces.
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U2 - 10.1109/3DV.2019.00069
DO - 10.1109/3DV.2019.00069
M3 - Conference contribution
T3 - Proceedings - 2019 International Conference on 3D Vision, 3DV 2019
SP - 574
EP - 582
BT - Proceedings - 2019 International Conference on 3D Vision, 3DV 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 7th International Conference on 3D Vision, 3DV 2019
Y2 - 15 September 2019 through 18 September 2019
ER -