Method for reconfigurable multimedia equipment development using inverse problem

Fumio Suzuki, Hisao Koizumi, Ko Nishino, Hiroto Yasuura

Research output: Contribution to conferencePaperpeer-review

2 Citations (Scopus)

Abstract

The stimulus of audio signals are conveyed to human via a three stages process; perception→recognition→susceptibility. It shows we need a methodology to optimize human perceptual factors, not just easily measured criteria like power and timing. In this paper, we propose a method for reconfigurable multimedia equipment development using inverse problem. The method consists of two means. One is an inverse problem method for stimulus on three levels for the identification of an unknown circuit and the optimization of human sensibilities with a reconfigurable architecture. The other is four steps environment for the systematic design and development from the conceptual stage through to the production. Two expedients are interconnected and efficiently linked, so that the development cycle can be shortened, and the desired characteristics for human sensibilities are satisfied effectively. This proposal was applied to the development of a television receiver set and audio circuitry, and its effectiveness was confirmed.

Original languageEnglish
Pages74-80
Number of pages7
Publication statusPublished - 1997
Externally publishedYes
EventProceedings of the 1997 6th IEEE Pacific Rim Conference on Communications, Computers and Signal Processing. Part 1 (of 2) - Victoria, Can
Duration: Aug 20 1997Aug 22 1997

Other

OtherProceedings of the 1997 6th IEEE Pacific Rim Conference on Communications, Computers and Signal Processing. Part 1 (of 2)
CityVictoria, Can
Period8/20/978/22/97

All Science Journal Classification (ASJC) codes

  • Signal Processing
  • Computer Networks and Communications

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