TY - GEN
T1 - Interactive control of mesh topology in quadrilateral mesh generation based on 2D tensor fields
AU - Bi, Chongke
AU - Sakurai, Daisuke
AU - Takahashi, Shigeo
AU - Ono, Kenji
PY - 2012
Y1 - 2012
N2 - Generating quadrilateral meshes is very important in many industrial applications such as finite element analysis and B-spline surface fitting. However, it is still a challenging task to design appropriate vertex connectivity in the quadrilateral meshes by respecting the shapes of the target object and its boundary. This paper presents an approach for interactively editing such mesh topology in quadrilateral meshes by introducing a 2D diffusion tensor field to the interior of the target object. The primary idea is to track the two principal directions of the tensor field first and then construct the dual graph of the quadrilateral mesh, so that we can control the mesh topology through the design of the underlying 2D diffusion tensor field. Our method provides interactive control of such mesh topology through editing the orientations of the tensor samples on the boundary of the target object. Furthermore, it also allows us to intentionally embed degeneracy inside the object to introduce extraordinary (i.e., non-degree-four) vertices according to user requirements.
AB - Generating quadrilateral meshes is very important in many industrial applications such as finite element analysis and B-spline surface fitting. However, it is still a challenging task to design appropriate vertex connectivity in the quadrilateral meshes by respecting the shapes of the target object and its boundary. This paper presents an approach for interactively editing such mesh topology in quadrilateral meshes by introducing a 2D diffusion tensor field to the interior of the target object. The primary idea is to track the two principal directions of the tensor field first and then construct the dual graph of the quadrilateral mesh, so that we can control the mesh topology through the design of the underlying 2D diffusion tensor field. Our method provides interactive control of such mesh topology through editing the orientations of the tensor samples on the boundary of the target object. Furthermore, it also allows us to intentionally embed degeneracy inside the object to introduce extraordinary (i.e., non-degree-four) vertices according to user requirements.
UR - http://www.scopus.com/inward/record.url?scp=84866709806&partnerID=8YFLogxK
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U2 - 10.1007/978-3-642-33191-6_72
DO - 10.1007/978-3-642-33191-6_72
M3 - Conference contribution
AN - SCOPUS:84866709806
SN - 9783642331909
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 726
EP - 735
BT - Advances in Visual Computing - 8th International Symposium, ISVC 2012, Revised Selected Papers
T2 - 8th International Symposium on Visual Computing, ISVC 2012
Y2 - 16 July 2012 through 18 July 2012
ER -