Interactive 3D animation creation and viewing system based on motion graph and pose estimation method

Masayuki Furukawa, Hiroshi Kawasaki, Yasuhiro Akagi, Yukiko Kawai

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

This paper proposes an interactive 3D animation system specifically aiming efficient control of human motion. However there are various commercial products for creating movies and game contents, those are still difficult to deal with for non-professional users. To ease the creation process and encourage to utilize 3D animation for the general users, e.g., in the field of such as education, medicine and so on, we propose a system using Kinect. The data of skeleton models of human motion estimated by Kinect is processed to generate Motion Graph and finally restructure the data automatically for 3D character models. We also propose an efficient 3D animation viewing system based on touch interface for tablet device, which enables intuitive control of multiple motions of the human activity. To evaluate the effectiveness of the method, we implemented a prototype system and created several 3D animations.

Original languageEnglish
Title of host publicationMM 2014 - Proceedings of the 2014 ACM Conference on Multimedia
PublisherAssociation for Computing Machinery
Pages1213-1216
Number of pages4
ISBN (Electronic)9781450330633
DOIs
Publication statusPublished - Nov 3 2014
Externally publishedYes
Event2014 ACM Conference on Multimedia, MM 2014 - Orlando, United States
Duration: Nov 3 2014Nov 7 2014

Publication series

NameMM 2014 - Proceedings of the 2014 ACM Conference on Multimedia

Other

Other2014 ACM Conference on Multimedia, MM 2014
Country/TerritoryUnited States
CityOrlando
Period11/3/1411/7/14

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Media Technology
  • Software

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