Immersive video materials for standardized English-speaking tests: Development and ongoing application

Research output: Contribution to conferencePaperpeer-review

Abstract

This ongoing research is directed towards the development of immersive VR (Virtual Reality) materials for English standardized tests. Currently, computer-based standardized language tests have become a requirement to access education and employment opportunities worldwide. Nevertheless, standardized test-takers face issues related to anxiety, costs, and access, amongst others. We hypothesize that some of these issues could be solved effectively using VR materials. In order to test this hypothesis, we have undertaken the development and testing of 360-degree immersive video materials based on established computer-based English tests (i.e. EIKEN, GTEC, etc.). After analyzing existing tests, immersive videos and a first version of a VR application were successfully created. Subsequently, the application was tested with middle and high school-aged students. The trials revealed that the students were receptive to the equipment and most participants showed high rates of immersion. In
the future, we hope to further develop the material presented in this article.
Original languageEnglish
Pages220
Number of pages227
Publication statusPublished - Aug 2020
EventICoME 2020: International Conference for Media in Education: Diversity education in ICT advanced society - Konan University, Kobe, Japan
Duration: Aug 17 2020Aug 18 2020
Conference number: 2020
https://icome.education/past-conference/icome2020/

Conference

ConferenceICoME 2020: International Conference for Media in Education
Abbreviated titleICoME
Country/TerritoryJapan
CityKobe
Period8/17/208/18/20
Internet address

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