Human figure control software for real-virtual application

Satoshi Yonemoto, Rin Ichiro Taniguchi

Research output: Contribution to journalConference articlepeer-review

6 Citations (Scopus)


We present human figure control software using vision-based human motion capturing. We have already developed core techniques for vision-based human motion tracking and motion synthesis. We have provided the first version software as an open source kit. In this work, we have developed the second version software with modified motion synthesis. Our software consists of the following software: the vision software (includes 2D blob tracking modules and stereo vision module) and the motion synthesis software (includes skeletal structure reconstruction from a limit number of 3D positions, i.e., physically simulated joint position estimator). This software can be employed for many real-virtual applications such as avatar based video conferencing, virtual human control, and 3D game consoles which need the user postures as input. Our software requires the following hardware: more than two firewire cameras for vision processing and more than one PC for vision processing, motion synthesis, and rendering. In our real-virtual system, this software is also employed for virtual object manipulation interface with augmented avatar representation.

Original languageEnglish
Pages (from-to)858-862
Number of pages5
JournalProceedings of the International Conference on Information Visualization
Publication statusPublished - 2004
EventProceedings - Eighth International Conference on Information Visualisation, IV 2004 - London, United Kingdom
Duration: Jul 14 2004Jul 16 2004

All Science Journal Classification (ASJC) codes

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition


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