Gamification Mechanism for Enhancing a Participatory Urban Sensing: Survey and Practical Results

Arakawa Yutaka, Matsuda Yuki

Research output: Contribution to journalArticlepeer-review

Abstract

This paper investigates gamification mechanisms and their application for promoting participatory urban sensing. Participatory sensing, which utilizes user smartphones as sensors, is focused on as an effective and economical sensing mechanism for wide areas. However, countinuing to motivate many participants for a long time is difficult. In addition, monetary incentives are limited generally. To solve these problems, gamification mechanisms are considered one promising technique because they have the potential to suppress monetary incentives by maintaining the motivation of participants. In addition to a general survey, we introduce our past practical research results on gamified participatory urban sensing.\n------------------------------This is a preprint of an article intended for publication Journal ofInformation Processing(JIP). This preprint should not be cited. Thisarticle should be cited as: Journal of Information Processing Vol.24(2016) No.1 (online)DOI http://dx.doi.org/10.2197/ipsjjip.24.31------------------------------This paper investigates gamification mechanisms and their application for promoting participatory urban sensing. Participatory sensing, which utilizes user smartphones as sensors, is focused on as an effective and economical sensing mechanism for wide areas. However, countinuing to motivate many participants for a long time is difficult. In addition, monetary incentives are limited generally. To solve these problems, gamification mechanisms are considered one promising technique because they have the potential to suppress monetary incentives by maintaining the motivation of participants. In addition to a general survey, we introduce our past practical research results on gamified participatory urban sensing.\n------------------------------This is a preprint of an article intended for publication Journal ofInformation Processing(JIP). This preprint should not be cited. Thisarticle should be cited as: Journal of Information Processing Vol.24(2016) No.1 (online)DOI http://dx.doi.org/10.2197/ipsjjip.24.31------------------------------
Original languageEnglish
Journal情報処理学会論文誌
Volume57
Issue number1
Publication statusPublished - Jan 15 2016

Fingerprint

Dive into the research topics of 'Gamification Mechanism for Enhancing a Participatory Urban Sensing: Survey and Practical Results'. Together they form a unique fingerprint.

Cite this