TY - GEN
T1 - Fortune air
T2 - 17th International Conference on Human-Computer Interaction, HCI International 2015
AU - Ueoka, Ryoko
AU - Kamiyama, Naoto
N1 - Publisher Copyright:
© Springer International Publishing Switzerland 2015.
PY - 2015
Y1 - 2015
N2 - In Japan, people visit shrines in order to pray for good fortune. By determining our fortune, we draw fortune telling paper slips called Omikuji. Omikuji contains predictions ranging from daikichi (“great good luck”) to daikyo (“great bad luck”) As a novel interactive fortune telling system, we propose “Fortune Air”. By generating the adequate pattern of vortex rings with the smoke of the incense aroma according to a prayer’s interaction, visual, olfactory and tactile feedback is realized. As a first step of this interactive system, we implemented a prototype of fortune air. For generating the pattern of vortex air rings, we use two air cannons placed side by side. Vortex rings shot by each air cannon make various patterns of air such as merging or repelling. We define four patterns of vortex rings and adapt them as special meaning of couple matching fortune telling system. In this paper we performed two basic experiments to determine the parameters of controlling the pattern of double vortex rings. From the results, we confirmed that distance of air cannons and combination of value of air pressure will increase the probability to generate a designated pattern though it is difficult to control all of the patterns of vortex air rings under everyday environment. Finally we made a fortune air system to evaluate the performance.
AB - In Japan, people visit shrines in order to pray for good fortune. By determining our fortune, we draw fortune telling paper slips called Omikuji. Omikuji contains predictions ranging from daikichi (“great good luck”) to daikyo (“great bad luck”) As a novel interactive fortune telling system, we propose “Fortune Air”. By generating the adequate pattern of vortex rings with the smoke of the incense aroma according to a prayer’s interaction, visual, olfactory and tactile feedback is realized. As a first step of this interactive system, we implemented a prototype of fortune air. For generating the pattern of vortex air rings, we use two air cannons placed side by side. Vortex rings shot by each air cannon make various patterns of air such as merging or repelling. We define four patterns of vortex rings and adapt them as special meaning of couple matching fortune telling system. In this paper we performed two basic experiments to determine the parameters of controlling the pattern of double vortex rings. From the results, we confirmed that distance of air cannons and combination of value of air pressure will increase the probability to generate a designated pattern though it is difficult to control all of the patterns of vortex air rings under everyday environment. Finally we made a fortune air system to evaluate the performance.
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U2 - 10.1007/978-3-319-20618-9_63
DO - 10.1007/978-3-319-20618-9_63
M3 - Conference contribution
AN - SCOPUS:84947205357
SN - 9783319206172
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 646
EP - 656
BT - Human Interface and the Management of Information
A2 - Yamamoto, Sakae
PB - Springer Verlag
Y2 - 2 August 2015 through 7 August 2015
ER -