TY - GEN
T1 - Enhancing Teaching Approach with 3D Primitives in Virtual and Augmented Reality
AU - Nuraliev, F. M.
AU - Giyosov, U. E.
AU - Okada, Yoshihiro
N1 - Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - Today, virtual reality (VR) and augmented reality (AR) are widely used in various fields, especially in computer systems, engineering and medicine. However, it remains one of the main barriers to education due to the high cost of conducting experimental research. This interactive virtual learning is very convenient and effective. Nowadays, it offers great opportunities to improve the quality of education by creating new methods and techniques. Traditionalist methods of substance introduction (fixed video, sound, contents) need personalization and communication. In addition to create a private virtual education environment which allows the students and researchers to get enough learning that is interactive and more visual, where students can learn through experimentation and interactions in the virtual world. There is a requirement for MOOC to grasp propelled learning strategies to give all the more captivating experience to its students. Finally, we create internal avatar model while using in virtual reality (VR) and augmented reality (AR) interfaces.
AB - Today, virtual reality (VR) and augmented reality (AR) are widely used in various fields, especially in computer systems, engineering and medicine. However, it remains one of the main barriers to education due to the high cost of conducting experimental research. This interactive virtual learning is very convenient and effective. Nowadays, it offers great opportunities to improve the quality of education by creating new methods and techniques. Traditionalist methods of substance introduction (fixed video, sound, contents) need personalization and communication. In addition to create a private virtual education environment which allows the students and researchers to get enough learning that is interactive and more visual, where students can learn through experimentation and interactions in the virtual world. There is a requirement for MOOC to grasp propelled learning strategies to give all the more captivating experience to its students. Finally, we create internal avatar model while using in virtual reality (VR) and augmented reality (AR) interfaces.
UR - http://www.scopus.com/inward/record.url?scp=85104825671&partnerID=8YFLogxK
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U2 - 10.1007/978-3-030-68004-6_20
DO - 10.1007/978-3-030-68004-6_20
M3 - Conference contribution
AN - SCOPUS:85104825671
SN - 9783030680039
T3 - Advances in Intelligent Systems and Computing
SP - 155
EP - 163
BT - 11th World Conference “Intelligent System for Industrial Automation” (WCIS-2020)
A2 - Aliev, Rafik Aziz
A2 - Yusupbekov, Nodirbek Rustambekovich
A2 - Kacprzyk, Janusz
A2 - Pedrycz, Witold
A2 - Sadikoglu, Fahreddin M.
PB - Springer Science and Business Media Deutschland GmbH
T2 - 11th World Conference on Intelligent Systems for Industrial Automation, WCIS 2020
Y2 - 26 November 2020 through 28 November 2020
ER -