Emergence of cooperation supported by communication in a one-shot 2 × 2 game

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

This paper reports an intelligent agent equipped with 2-layer finite state machines (FSM) that can communicate by turning lighting on and off, leading to social cooperation that solves the dilemma situation, modeled by a one-shot 2 × 2 game. This communication between two gaming agents can be observed in Hero- and Leader-type dilemma games, where alternating reciprocity, repeating cooperation (C)-defeat (D) after D-C, is the equal Pareto Optimum instead of a sequence of mutual cooperation that is the equal Pareto Optimum for a Prisoner's Dilemma (PD) game. This implies that what initially brought about animal communications is not the dilemma situation emulated by PD, but a Hero or Leader type game.

Original languageEnglish
Title of host publication2007 IEEE Congress on Evolutionary Computation, CEC 2007
Pages1374-1381
Number of pages8
DOIs
Publication statusPublished - 2007
Event2007 IEEE Congress on Evolutionary Computation, CEC 2007 - , Singapore
Duration: Sept 25 2007Sept 28 2007

Publication series

Name2007 IEEE Congress on Evolutionary Computation, CEC 2007

Other

Other2007 IEEE Congress on Evolutionary Computation, CEC 2007
Country/TerritorySingapore
Period9/25/079/28/07

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Software
  • Theoretical Computer Science

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