TY - GEN
T1 - Emergence of cooperation supported by communication in a one-shot 2 × 2 game
AU - Tanimoto, Jun
PY - 2007
Y1 - 2007
N2 - This paper reports an intelligent agent equipped with 2-layer finite state machines (FSM) that can communicate by turning lighting on and off, leading to social cooperation that solves the dilemma situation, modeled by a one-shot 2 × 2 game. This communication between two gaming agents can be observed in Hero- and Leader-type dilemma games, where alternating reciprocity, repeating cooperation (C)-defeat (D) after D-C, is the equal Pareto Optimum instead of a sequence of mutual cooperation that is the equal Pareto Optimum for a Prisoner's Dilemma (PD) game. This implies that what initially brought about animal communications is not the dilemma situation emulated by PD, but a Hero or Leader type game.
AB - This paper reports an intelligent agent equipped with 2-layer finite state machines (FSM) that can communicate by turning lighting on and off, leading to social cooperation that solves the dilemma situation, modeled by a one-shot 2 × 2 game. This communication between two gaming agents can be observed in Hero- and Leader-type dilemma games, where alternating reciprocity, repeating cooperation (C)-defeat (D) after D-C, is the equal Pareto Optimum instead of a sequence of mutual cooperation that is the equal Pareto Optimum for a Prisoner's Dilemma (PD) game. This implies that what initially brought about animal communications is not the dilemma situation emulated by PD, but a Hero or Leader type game.
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U2 - 10.1109/CEC.2007.4424631
DO - 10.1109/CEC.2007.4424631
M3 - Conference contribution
AN - SCOPUS:55749086451
SN - 1424413400
SN - 9781424413409
T3 - 2007 IEEE Congress on Evolutionary Computation, CEC 2007
SP - 1374
EP - 1381
BT - 2007 IEEE Congress on Evolutionary Computation, CEC 2007
T2 - 2007 IEEE Congress on Evolutionary Computation, CEC 2007
Y2 - 25 September 2007 through 28 September 2007
ER -