Abstract
This paper describes the card game enhanced learning where a child learns how to translate a binary number to the corresponding decimal number by playing Concentration (one of popular card games) with some children. We developed the prototype system of computer-based Concentration that substitutes RFID cards for the playing cards. We demonstrated the prototype system at an educational event for children. From the demonstration, we observed that the participants (children) enjoyed the Concentration and had interest in binary numbers.
Original language | English |
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Title of host publication | Proceedings - DIGITEL 2007 |
Subtitle of host publication | First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning |
Pages | 191-193 |
Number of pages | 3 |
DOIs | |
Publication status | Published - Aug 13 2007 |
Event | DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, Taiwan, Province of China Duration: Mar 26 2007 → Mar 28 2007 |
Other
Other | DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning |
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Country/Territory | Taiwan, Province of China |
City | Jhongli City |
Period | 3/26/07 → 3/28/07 |
All Science Journal Classification (ASJC) codes
- Artificial Intelligence
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Software