Do children understand binary numbers by electric card game?

Hiroyuki Mitsuhara, Hiroaki Ogata, Kazuhide Kanenishi, Yoneo Yano

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

This paper describes the card game enhanced learning where a child learns how to translate a binary number to the corresponding decimal number by playing Concentration (one of popular card games) with some children. We developed the prototype system of computer-based Concentration that substitutes RFID cards for the playing cards. We demonstrated the prototype system at an educational event for children. From the demonstration, we observed that the participants (children) enjoyed the Concentration and had interest in binary numbers.

Original languageEnglish
Title of host publicationProceedings - DIGITEL 2007
Subtitle of host publicationFirst IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Pages191-193
Number of pages3
DOIs
Publication statusPublished - Aug 13 2007
EventDIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, Taiwan, Province of China
Duration: Mar 26 2007Mar 28 2007

Other

OtherDIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Country/TerritoryTaiwan, Province of China
CityJhongli City
Period3/26/073/28/07

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Software

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