Development of a 4-pi sampling reverberator, VSVerb. - Application to in-game sounds.

Masataka Nakahara, Akira Omoto, Yasuhiko Nagatomo

    Research output: Contribution to conferencePaperpeer-review

    Abstract

    The authors develop a 4-pi sampling reverberator, named “VSVerb.” The VSVerb restores a 4-pi reverberant field by using information of dominant reflections, i.e. dominant virtual sound sources, which are captured in a target space. The distances, amplitudes and locations of virtual sound sources are detected from measured x, y, z sound intensities at the site, and they are translated into time responses. The generated reverb-effect by the VSVerb provides high flexibility in sound design of post-production works. In order to verify its practicability, reverb-effects at several positions in a virtual room of a video game are re-generated from a VSVerb data which is sampled at one position in a real room. Re-generated reverbs for in-game sounds are implemented into a Dolby Atmos compliant production flow, and their spatial impressions and sound qualities are listened to be checked.

    Original languageEnglish
    Publication statusPublished - 2019
    Event146th Audio Engineering Society International Convention: Excite Your Ears, AES 2019 - Dublin, Ireland
    Duration: Mar 20 2019Mar 23 2019

    Conference

    Conference146th Audio Engineering Society International Convention: Excite Your Ears, AES 2019
    Country/TerritoryIreland
    CityDublin
    Period3/20/193/23/19

    All Science Journal Classification (ASJC) codes

    • Modelling and Simulation
    • Acoustics and Ultrasonics

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