TY - CHAP
T1 - Development Framework Using 360VR Cameras and Lidar Scanners for Web-Based XR Educational Materials Supporting VR Goggles
AU - Okada, Yoshihiro
AU - Kaneko, Kosuke
AU - Shi, Wei
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023
Y1 - 2023
N2 - This paper proposes a development framework using 360VR cameras and lidar scanners for web-based XR educational materials that supports VR goggles. Recently, the demand of XR (VR/AR/MR) applications has become increased due to the advancement of XR technologies, e.g., high specification VR goggles, 360VR cameras and lidar scanners have become available at a cheaper price rather than ever. Although more than ten years ago, many entertainment XR applications have been produced, XR applications in other fields have not been so. Besides the entertainment field, educational materials using XR have become in great demand. Especially, XR seems useful for educational materials of experiment and exercise subjects. However, the development of such educational materials is not easy and needs much time. Therefore, in this paper, the authors propose the development framework for them. In this paper, the authors also show several material examples to justify the usefulness of the proposed framework.
AB - This paper proposes a development framework using 360VR cameras and lidar scanners for web-based XR educational materials that supports VR goggles. Recently, the demand of XR (VR/AR/MR) applications has become increased due to the advancement of XR technologies, e.g., high specification VR goggles, 360VR cameras and lidar scanners have become available at a cheaper price rather than ever. Although more than ten years ago, many entertainment XR applications have been produced, XR applications in other fields have not been so. Besides the entertainment field, educational materials using XR have become in great demand. Especially, XR seems useful for educational materials of experiment and exercise subjects. However, the development of such educational materials is not easy and needs much time. Therefore, in this paper, the authors propose the development framework for them. In this paper, the authors also show several material examples to justify the usefulness of the proposed framework.
KW - 360VR
KW - 3D Graphics
KW - Educational materials
KW - e-Learning
UR - http://www.scopus.com/inward/record.url?scp=85153054987&partnerID=8YFLogxK
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U2 - 10.1007/978-3-031-26281-4_42
DO - 10.1007/978-3-031-26281-4_42
M3 - Chapter
AN - SCOPUS:85153054987
T3 - Lecture Notes on Data Engineering and Communications Technologies
SP - 401
EP - 412
BT - Lecture Notes on Data Engineering and Communications Technologies
PB - Springer Science and Business Media Deutschland GmbH
ER -