Development Framework Using 360VR Cameras and Lidar Scanners for Web-Based XR Educational Materials Supporting VR Goggles

Research output: Chapter in Book/Report/Conference proceedingChapter

5 Citations (Scopus)

Abstract

This paper proposes a development framework using 360VR cameras and lidar scanners for web-based XR educational materials that supports VR goggles. Recently, the demand of XR (VR/AR/MR) applications has become increased due to the advancement of XR technologies, e.g., high specification VR goggles, 360VR cameras and lidar scanners have become available at a cheaper price rather than ever. Although more than ten years ago, many entertainment XR applications have been produced, XR applications in other fields have not been so. Besides the entertainment field, educational materials using XR have become in great demand. Especially, XR seems useful for educational materials of experiment and exercise subjects. However, the development of such educational materials is not easy and needs much time. Therefore, in this paper, the authors propose the development framework for them. In this paper, the authors also show several material examples to justify the usefulness of the proposed framework.

Original languageEnglish
Title of host publicationLecture Notes on Data Engineering and Communications Technologies
PublisherSpringer Science and Business Media Deutschland GmbH
Pages401-412
Number of pages12
DOIs
Publication statusPublished - 2023

Publication series

NameLecture Notes on Data Engineering and Communications Technologies
Volume161
ISSN (Print)2367-4512
ISSN (Electronic)2367-4520

All Science Journal Classification (ASJC) codes

  • Information Systems
  • Media Technology
  • Computer Science Applications
  • Computer Networks and Communications
  • Electrical and Electronic Engineering

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