Abstract
A parallel volume rendering system that incorporated a hardware compositor was developed to visualize unsteady large-scale data set in real-time. This rendering system is constructed by PC-cluster on a master-slave basis, and utilizes hardware functions of GPU on a modern graphics card. At first, a master node divides a data region into several sub-domains, and then each slave node renders the images for each domain. Generated images on each Slave-PC are gathered and overlapped each other according to a BSP tree, which is determined by the relation between an eye point and the position of each domain. This superimpose process is carried out on a composite hardware to minimize the transmission and synthesis time of the images. It was found that the present visualization system achieved enough interactivity with 10-15 fps for time varying data of 25.6GB.
Translated title of the contribution | Development of Interactive Visualization System for Unsteady Large-Scale Data Set |
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Original language | Japanese |
Pages (from-to) | 311-314 |
Number of pages | 4 |
Journal | 可視化情報学会誌 = Journal of the Visualization Society of Japan |
Volume | 24 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2004 |