Control rule acquisition for an arm wrestling robot

Shinichi Kamohara, Hideyuki Takagi, Takashi Takeda

Research output: Contribution to journalConference articlepeer-review

20 Citations (Scopus)

Abstract

This paper describes knowledge acquisition for an arm wrestling virtual reality (VR) system. The ultimate goal of this research is to obtain control rules which give the impression that the operator is arm wrestling against a real person and to analyze what factors enhance this. Control rules are obtained in two stages, because it is difficult to directly obtain rules for VR. Firstly the rules necessary to win, arm wrestling games are obtained, and then they are modified into the ones which enhance VR. This paper focuses on the former stage. Acquiring the rules to win games consists of two steps. We are evaluating if the obtained fuzzy rules are equivalent to the original 20,000 precise rules through subjective test.

Original languageEnglish
Pages (from-to)4227-4231
Number of pages5
JournalProceedings of the IEEE International Conference on Systems, Man and Cybernetics
Volume5
Publication statusPublished - 1997
Externally publishedYes
EventProceedings of the 1997 IEEE International Conference on Systems, Man, and Cybernetics. Part 1 (of 5) - Orlando, FL, USA
Duration: Oct 12 1997Oct 15 1997

All Science Journal Classification (ASJC) codes

  • Control and Systems Engineering
  • Hardware and Architecture

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