Considering individual satisfaction levels enhances cooperation in a spatial prisoner's dilemma game

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)

Abstract

Based on the observance in human society, the satisfaction level of an individual as a result of an obtained payoff depends on personal tendency to some extent; we establish a new model for spatial prisoner's dilemma games. We describe individual satisfaction as a stochastically deviated value around each of the four payoffs stipulated by a payoff matrix, which is maintained throughout the life of a certain agent. When strategy updating, an agent who refers to his own satisfaction level cannot see neighbors' satisfaction levels but can only observe neighbors' accumulated payoffs. By varying the update rule and underlying topology, we perform numerical simulations that reveal cooperation is significantly enhanced by this change. We argue that this enhancement of cooperation is analogous to a stochastic resonance effect, like the payoff noise effects Perc (2006).

Original languageEnglish
Pages (from-to)24-30
Number of pages7
JournalChaos, solitons and fractals
Volume80
DOIs
Publication statusPublished - Jun 2 2015

All Science Journal Classification (ASJC) codes

  • Statistical and Nonlinear Physics
  • Mathematics(all)
  • Physics and Astronomy(all)
  • Applied Mathematics

Fingerprint

Dive into the research topics of 'Considering individual satisfaction levels enhances cooperation in a spatial prisoner's dilemma game'. Together they form a unique fingerprint.

Cite this