Challenge design and categorization in video game design

Michael Brandse, Kiyoshi Tomimatsu

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    In this paper, we examine how challenge is designed in games. Building on the paralitic system proposed by Stenros, we approach challenge design in two ways; first we look at how challenge is designed by the game creators, and then we look at how players approach games with challenges of their own as well as how often they participate in this kind of behavior. Since challenge is an important component to the majority of games, we argue that understanding how challenge is designed is important for further research into challenge in games.

    Original languageEnglish
    Title of host publicationDesign, User Experience, and Usability
    Subtitle of host publicationUser Experience Design for Diverse Interaction Platforms and Environments - Third International Conference, DUXU 2014, Held as Part of HCI Int. 2014, Proc.
    PublisherSpringer Verlag
    Pages669-677
    Number of pages9
    EditionPART 2
    ISBN (Print)9783319076256
    DOIs
    Publication statusPublished - 2014
    Event3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014 - Heraklion, Crete, Greece
    Duration: Jun 22 2014Jun 27 2014

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    NumberPART 2
    Volume8518 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Other

    Other3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014
    Country/TerritoryGreece
    CityHeraklion, Crete
    Period6/22/146/27/14

    All Science Journal Classification (ASJC) codes

    • Theoretical Computer Science
    • Computer Science(all)

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