TY - GEN
T1 - Challenge design and categorization in video game design
AU - Brandse, Michael
AU - Tomimatsu, Kiyoshi
PY - 2014
Y1 - 2014
N2 - In this paper, we examine how challenge is designed in games. Building on the paralitic system proposed by Stenros, we approach challenge design in two ways; first we look at how challenge is designed by the game creators, and then we look at how players approach games with challenges of their own as well as how often they participate in this kind of behavior. Since challenge is an important component to the majority of games, we argue that understanding how challenge is designed is important for further research into challenge in games.
AB - In this paper, we examine how challenge is designed in games. Building on the paralitic system proposed by Stenros, we approach challenge design in two ways; first we look at how challenge is designed by the game creators, and then we look at how players approach games with challenges of their own as well as how often they participate in this kind of behavior. Since challenge is an important component to the majority of games, we argue that understanding how challenge is designed is important for further research into challenge in games.
UR - http://www.scopus.com/inward/record.url?scp=84958540746&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84958540746&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-07626-3_63
DO - 10.1007/978-3-319-07626-3_63
M3 - Conference contribution
AN - SCOPUS:84958540746
SN - 9783319076256
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 669
EP - 677
BT - Design, User Experience, and Usability
PB - Springer Verlag
T2 - 3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014
Y2 - 22 June 2014 through 27 June 2014
ER -