TY - GEN
T1 - Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation
AU - Kaneko, Kosuke
AU - Wang, Jingyun
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - This paper discusses about learning methods to overcome stress or pressure. We had an experiment in which learners were given a quiz game for each learner to need responsibility for their team. Each learner was also given learning time for the game so as not to make mistakes for their team, which was supposed a stressful learning situation. Before they had the experiment, they designed several learning methods to overcome the stressful situation and actually used the methods in the learning time. After the experiment, they discussed about effectiveness of their methods and made reports about it. The quiz game was provided as a mobile application running on a tablet device. The application recorded log data of their operation during the quiz game. We analyzed effectiveness of their learning methods by comparing contents of the reports as subjective data with the log data as objective data. The finding from the analytical result was that the learning methods giving a little stress or pressure to a learner brought out higher learning performance rather than the methods giving relaxation.
AB - This paper discusses about learning methods to overcome stress or pressure. We had an experiment in which learners were given a quiz game for each learner to need responsibility for their team. Each learner was also given learning time for the game so as not to make mistakes for their team, which was supposed a stressful learning situation. Before they had the experiment, they designed several learning methods to overcome the stressful situation and actually used the methods in the learning time. After the experiment, they discussed about effectiveness of their methods and made reports about it. The quiz game was provided as a mobile application running on a tablet device. The application recorded log data of their operation during the quiz game. We analyzed effectiveness of their learning methods by comparing contents of the reports as subjective data with the log data as objective data. The finding from the analytical result was that the learning methods giving a little stress or pressure to a learner brought out higher learning performance rather than the methods giving relaxation.
UR - http://www.scopus.com/inward/record.url?scp=85065199827&partnerID=8YFLogxK
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U2 - 10.1109/IIAI-AAI.2018.00056
DO - 10.1109/IIAI-AAI.2018.00056
M3 - Conference contribution
AN - SCOPUS:85065199827
T3 - Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018
SP - 256
EP - 260
BT - Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018
Y2 - 8 July 2018 through 13 July 2018
ER -