TY - JOUR
T1 - Arousing emoticons edit stream/bounce perception of objects moving past each other
AU - Gobara, Akihiko
AU - Yoshimura, Naoto
AU - Yamada, Yuki
N1 - Funding Information:
The authors disclose receipt of the following financial support for the research, authorship, and/or publication of this article: This research was supported by JSPS KAKENHI Grant Numbers JP16J02023 (A.G.), JP25242060 (Y.Y.), JP15H05709 (Y.Y.), and JP16H01866 (Y.Y.). The authors are deeply grateful to Daiichiro Kuroki for his support in conducting the experiment.
Publisher Copyright:
© 2018 The Author(s).
PY - 2018/12/1
Y1 - 2018/12/1
N2 - When two identical objects move toward each other, overlap completely, and continue toward opposite ends of a space, observers might perceive them as streaming through or bouncing off each other. This phenomenon is known as 'stream/bounce perception'. In this study, we investigated the effect of the presentation of emoticons on stream/bounce perception in five experiments. In Experiment 1, we used emoticons representing anger ('('^')'), a smile ('(^-^)'), and a sober face ('(°-°)', as a control), and observers were asked to judge whether two objects unrelated to the emoticon had streamed through or bounced off each other. The anger emoticon biased perception toward bouncing when compared with the smile or sober face emoticon. In Experiments 2 and 3, we controlled for the valence and arousal of emoticons, and found that arousal influenced stream/bounce perception but valence did not. Experiments 4 and 5 ruled out the possibility of attentional capture and response bias for the emoticon with higher arousal. Taken together, the findings indicate that emoticons with higher arousal evoke a mental image of a 'collision' in observers, thereby eliciting the bounce perception.
AB - When two identical objects move toward each other, overlap completely, and continue toward opposite ends of a space, observers might perceive them as streaming through or bouncing off each other. This phenomenon is known as 'stream/bounce perception'. In this study, we investigated the effect of the presentation of emoticons on stream/bounce perception in five experiments. In Experiment 1, we used emoticons representing anger ('('^')'), a smile ('(^-^)'), and a sober face ('(°-°)', as a control), and observers were asked to judge whether two objects unrelated to the emoticon had streamed through or bounced off each other. The anger emoticon biased perception toward bouncing when compared with the smile or sober face emoticon. In Experiments 2 and 3, we controlled for the valence and arousal of emoticons, and found that arousal influenced stream/bounce perception but valence did not. Experiments 4 and 5 ruled out the possibility of attentional capture and response bias for the emoticon with higher arousal. Taken together, the findings indicate that emoticons with higher arousal evoke a mental image of a 'collision' in observers, thereby eliciting the bounce perception.
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U2 - 10.1038/s41598-018-23973-4
DO - 10.1038/s41598-018-23973-4
M3 - Article
C2 - 29636497
AN - SCOPUS:85045272153
SN - 2045-2322
VL - 8
JO - Scientific reports
JF - Scientific reports
IS - 1
M1 - 5752
ER -